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Star Wars Galactic Dominion
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TMC rank: 440 updated: April 6, 2012 created: September, 2003 codebase: SWR Heavily Modified site: swgd.genesismuds.com 2400 [216.136.9.21] email: ghoulavenger (at) hotmail (dot) com theme: Star Wars Connect and Play Now check: connection telnet: Star Wars Galactic Dominion homepage: Star Wars Galactic Dominion statistics: Star Wars Galactic Dominion vote: Star Wars Galactic Dominion browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System World is mostly stock Large World (8,000+ rooms) Sexually-Oriented Material Mud is fully operational |
Stars Wars Galactic Dominion is returning once more for those of you that have missed out on a good SWR experience. We are back and more determined than ever to be the premiere SWR out there. We are heavily modified and have a lot of room for continued expansion. Some of our more complex features include a new weapons table, medicines, explosives, and a completely overhauled engineering system. Our weapons structure allows for weapons to have more than one attacktype and therefore more than one damage type. Unarmed strikes are capable of piercing, bludgeoning, or both. The way the attacks are structured they also follow a set pattern, letting a type of fighting style to emerge from the flow of combat. This is even more apparent when fighting with two different weapon types. Our medicine system is unique to our game, and it allows us to not only treat injuries, but impair foes. If you take advantage of dart throwing you could literally put your enemies to sleep. Mix your medicines for an even greater effect. There are very few if any muds that can compare to our variety of explosive death. Mines and landmines are common, but we also offer bombardment. Bombardment is a mortar style attack originating from a grenade launcher. You might as well call them Rocket Launchers. And it only gets better from there because you don't have to fire the simple explosions that are typical on most SWRs. Why not stun them with concussion rounds, burn them with detonite, or knock them out with halogen. The only limitation to our explosive rounds is what we can think of next. We also currently are in the process of completely overhauling engineering to an OLC template. This template allows us to add items on the fly that correspond to your engineering skills. Not only does this save engineers time in mastering needless skills, but it also allows builders to make new objects to fit their areas and needs. Alas as it is still in development we are currently short on some of the objects typically found on SWRs, and that is why we need builders to help get us back on track.report listing problems | ||



