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Star Wars: Insurgency
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TMC rank: 218 updated: January 31, 2011 created: March, 2002 codebase: SWR Heavily Modified site: mud.fox-developments.co.uk 6100 [86.5.163.110] email: lenzar (at) talktalk (dot) net theme: Star Wars Connect and Play Now check: connection telnet: Star Wars: Insurgency homepage: Star Wars: Insurgency statistics: Star Wars: Insurgency vote: Star Wars: Insurgency submit: player review |
Location: United Kingdom
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Equipment Saved Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MXP Clans Offered World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Three years after the Death Star was destroyed in the Yavin system, the Empire struck back dealing a heavy blow to the Rebellion by destroying one of their primary bases on Hoth. With the rebel leadership scattered and their fleet on the run in deep space, the Galactic Empire has bought themselves time to finish construction of their newest secret weapon in the Endor system. All is not lost for the rebellion though, as support for the rebels grows by the day amongst those who have felt the cold oppression of the Empire as it tries to maintain order. Will you join the insurgency and fight for freedom, or fight to maintain order and preserve the Galactic Empire? -- Welcome to Star Wars: Insurgency. On SW:I, you become part of the tapestry that is the original era of Star Wars. You can pick your side - The Galactic Empire, which controls most of the galaxy, the Rebellion, which has supporters everywhere or just do it for the cold hard feel of credits. Your destiny - and ultimately, the fate of others, is in your own hands Insurgency is a heavily modified SWR, with thousands of changes compared to the stock codebase. Previously, the MUD was known as Rogue Threat/Time of Darkness (2002-2006). Below are some of the changes compared to stock * Custom Space System - One complete universe - Ship parts system - Hull breach system - Better be wearing a flight suit if you get into battle - Navicomp - Hidden star systems - Much much more * Faction Points for the Rebels/Empire - More renown as a rebel / imperial - Mobs will act different towards you * Slicer class * Many planets * Major code changes planned for future patchesreport listing problems | ||



