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Star Trek: Interregnum
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TMC rank: 629 updated: January 23, 2008 created: March, 2001 codebase: MUSH PennMUSH version 1.8.3 patchlevel 6 [01/01/2008] site: tkhasi.betterbox.net 4342 [68.90.68.66] email: tkhasi (at) tkhasi (dot) betterbox (dot) net theme: Star Trek (Original) Connect and Play Now check: connection telnet: Star Trek: Interregnum homepage: Star Trek: Interregnum statistics: Star Trek: Interregnum vote: Star Trek: Interregnum submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Yes Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Ansi Color Roleplaying Is Encouraged Newbie friendly Skill-Based Training System Skill-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation Player Crafting System Player Cities World is mostly original Large World (8,000+ rooms) Adult-Oriented Violence Mud is fully operational |
"The year is 2390. The Federation as you once knew it, no
longer exists. The combined might of the Tri-Powers could not
withstand the Dominion onslaught. On the very streets they once
defended, the Federation's political and military leaders were
slaughtered. Yet, even in these dark times, the spirit of the
Federation could not be crushed. Out of the devastation arose The
Pacific Alliance and the Coalition for Unity, each seeking to
rebuild the former Federation under it's own philosphies. Spouting
about the need for a stronger military emphasis, Alliance party
members verbally challenged the more traditional Coalition. In a
time when the former Federation worlds are seperated, each party
seeks to bring them into it's fold. Starfleet, ever steadfast in
it's directives, finds itself split in it's support for these vying
fledgling politic powers, each of whom believe themself to be the
legitimate UFP."
Star Trek: Interregnum seeks to embody a universe not too disimiliar
from the Birth of the Federation. The goal of the game is create an
environment where player actions both matter, and serves to drive
the MUSH forward. Even though, it is Federation vs Federation, all
races remain playable. Featuring both a custom version of ASpace,
and it's own unique Econ system, STI's codebase serves primarily to
drive roleplay forward and arbitrate possible conflicts. Stop by and
help mold the universe.
PLAYER COMMENTS:
Aradan, player since Jan '05, "this is the only MUSH to successfully
code ship-seperation... it allows very interesting roleplay and
combat experiences. Once a player even stole the stardrive section
of a starship."
Gurenk, player since Oct '05, "I like everyone so much."
Tuan, player since Jan '05, "Player VS Player combat is good
too...coded objects with different settings and attacking modes
which take your own skills and stats into account as well as your
opponents."
Buffy, co-owner since Mar '01, "What I really like the most is the
integration and complexity of code here, it requires thought and
player cooperation which encourages RP. Through teamwork, we've
really been able to accomplish alot in Administration."
Kose, player since May '03, "What makes this the best Star Trek MUSH
out there is the uniqueness and advancement of the systems, the
friendliness of the players, and the fairness of the adminstrators."
report listing problems
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