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Star Trek: Interregnum



TMC rank: 629
updated: January 23, 2008
created: March, 2001
codebase: MUSH PennMUSH version 1.8.3 patchlevel 6 [01/01/2008]
site: tkhasi.betterbox.net 4342 [68.90.68.66]
email: tkhasi (at) tkhasi (dot) betterbox (dot) net
theme: Star Trek (Original)

Connect and Play Now

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telnet: Star Trek: Interregnum
homepage: Star Trek: Interregnum
statistics: Star Trek: Interregnum
vote: Star Trek: Interregnum
submit: player review
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Yes

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Currently Hiring Builders
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is mostly original
Large World (8,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

        "The year is 2390. The Federation as you once knew it, no
longer exists. The combined might of the Tri-Powers could not 
withstand the Dominion onslaught. On the very streets they once 
defended, the Federation's political and military leaders were 
slaughtered. Yet, even in these dark times, the spirit of the 
Federation could not be crushed. Out of the devastation arose The 
Pacific Alliance and the Coalition for Unity, each seeking to 
rebuild the former Federation under it's own philosphies. Spouting 
about the need for a stronger military emphasis, Alliance party 
members verbally challenged the more traditional Coalition. In a 
time when the former Federation worlds are seperated, each party 
seeks to bring them into it's fold. Starfleet, ever steadfast in 
it's directives, finds itself split in it's support for these vying 
fledgling politic powers, each of whom believe themself to be the 
legitimate UFP."

Star Trek: Interregnum seeks to embody a universe not too disimiliar 
from the Birth of the Federation. The goal of the game is create an 
environment where player actions both matter, and serves to drive 
the MUSH forward. Even though, it is Federation vs Federation, all 
races remain playable. Featuring both a custom version of ASpace, 
and it's own unique Econ system, STI's codebase serves primarily to 
drive roleplay forward and arbitrate possible conflicts. Stop by and 
help mold the universe.

PLAYER COMMENTS:

Aradan, player since Jan '05, "this is the only MUSH to successfully 
code ship-seperation... it allows very interesting roleplay and 
combat experiences. Once a player even stole the stardrive section 
of a starship."

Gurenk, player since Oct '05, "I like everyone so much."

Tuan, player since Jan '05, "Player VS Player combat is good 
too...coded objects with different settings and attacking modes 
which take your own skills and stats into account as well as your 
opponents."

Buffy, co-owner since Mar '01, "What I really like the most is the
integration and complexity of code here, it requires thought and 
player cooperation which encourages RP.  Through teamwork, we've 
really been able to accomplish alot in Administration."

Kose, player since May '03, "What makes this the best Star Trek MUSH 
out there is the uniqueness and advancement of the systems, the 
friendliness of the players, and the fairness of the adminstrators."
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