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SlothMUD
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TMC rank: 790 updated: January 27, 2013 created: January, 1992 codebase: Dikumud Heavily Modified site: slothmud.org 6101 [209.139.208.65] email: Hayward (at) slothmud (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: SlothMUD homepage: SlothMUD statistics: SlothMUD vote: SlothMUD review: TMC staff review browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Mapping: Ascii, Graphical, Automapping, Static, In-Game Crafting: Players can modify existing items Multi-Play: No Player-Kill: Restricted Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
SlothMUD is one of the oldest two DIKU muds online. We boast a game which has been around since January of 1992. Our original creators are still with us today, coding their little hearts out. We reset our playerbase four years ago and are one of the few muds who can say that our numbers are rising and not lowering. In SlothMUD , each player advances in all eight classes which are bard, cleric, druid, mage, monk, necromancer, thief, and warrior. In addition to the skills and spells of their classo, our multi-class system provides special powers to each "prime" class. As a result, the 1,680 possible class orderings have distinct play styles. Once a player reaches maximum level in all eight classes, a prestigious Avatar class opens up which gives him entirely new skills and powers. Sloth provides its immortals with a unique scripting language, allowing them to build areas that are interactive to an unprecedented degree. These areas include complex puzzles, hundreds of scripted quests, and monsters that behave in surprising and intelligent ways. Several areas provide more than simple hunt-and-kill; these include a PvP arena and a coliseum where the player can test his mettle against an ever-nastier series of monsters. For more information on this language, please visit http://www.outgribe.com/jason/mudl/index.html We have added MXP(Mud Extension Protocol), MCCP (Mud Client Compression Protocol), an astrological event system,tons of new spells and skills, and much, much more. We have a one of best coding staffs around who enjoy adding player suggestions, as well as implementing many of their own ideas while maintaining our 'Slothy' feel. As well, one of our creators, William Lees, has been busy updating his MUD client Wintin.Net(an updated version of wintin95 which he also authored). It possesses many of the features we have added lately such as MXP, MCCP, etc. For more information on this great windows client,please refer to www.wintin.org A new web page was revealed recently which we believe is one of the best on the internet combining stunning graphics with Sloth related information. A live information section contains everything from a dynamic world map(which allows our players to watch each other move around our five continents) to player stats, live who lists, etc. SlothMUD also offers a very active immortal and administrative staff, constantly working to provide new and interesting experiences to challenge players. We are one of the most newbie-friendly MUDs around, with many experienced players willing to assist you in learning and enjoying our game. We look forward to seeing you soon!report listing problems | ||



