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SlothMUD


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TMC rank: 790
updated: January 27, 2013
created: January, 1992
codebase: Dikumud Heavily Modified
site: slothmud.org 6101 [209.139.208.65]
email: Hayward (at) slothmud (dot) org
theme: Medieval Fantasy

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check: connection
telnet: SlothMUD
homepage: SlothMUD
statistics: SlothMUD
vote: SlothMUD
review: TMC staff review
browse: player reviews
submit: player review
Location: USA
Primary Language: English
Minimum Players: 25 - 49
Mapping: Ascii, Graphical, Automapping, Static, In-Game
Crafting: Players can modify existing items
Multi-Play: No
Player-Kill: Restricted

Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

SlothMUD is one of the oldest two DIKU muds online. We boast a 
game which has been around since January of 1992. Our 
original creators are still with us today, coding their
little hearts out. We reset our playerbase four years 
ago and are one of the few muds who can say that our 
numbers are rising and not lowering.
 
In SlothMUD , each player advances in all eight classes which are  
bard, cleric, druid, mage, monk, necromancer, thief, and warrior. 
In addition to the skills and spells of their classo, our 
multi-class system provides special powers to each "prime" class. As 
a result, the 1,680 possible class orderings have distinct play 
styles. Once a player reaches maximum level in all eight classes, 
a prestigious Avatar class opens up which gives him entirely 
new skills and powers. 
 
Sloth provides its immortals with a unique scripting language, 
allowing them to build areas that are interactive to an unprecedented 
degree. These areas include complex puzzles, hundreds of scripted 
quests, and monsters that behave in surprising and intelligent 
ways.  Several areas provide more than simple hunt-and-kill; 
these include a PvP arena and a coliseum where the player can 
test his mettle against an ever-nastier series of monsters. 
For more information on this language, please visit
http://www.outgribe.com/jason/mudl/index.html
 
We have added MXP(Mud Extension Protocol),
MCCP (Mud Client Compression Protocol), an astrological event 
system,tons of new spells and skills, and much, much more. We have 
a one of best coding staffs around who enjoy adding player 
suggestions, as well as implementing many of their own ideas while 
maintaining our 'Slothy' feel.

As well, one of our creators, William Lees, has been busy updating 
his MUD client Wintin.Net(an updated version of wintin95 which he 
also authored). It possesses many of the features we have added 
lately such as MXP, MCCP, etc. For more information on this great 
windows client,please refer to www.wintin.org

A new web page was revealed recently which we believe is one of the 
best on the internet combining stunning graphics with Sloth related 
information. A live information section contains everything from a 
dynamic world map(which allows our players to watch each other move
around our five continents) to player stats, live who lists, etc.

SlothMUD also offers a very active immortal and administrative 
staff, constantly working to provide new and interesting 
experiences to challenge players. We are one of the most 
newbie-friendly MUDs around, with many experienced players willing 
to assist you in learning and enjoying our game. We look forward to 
seeing you soon!


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