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Shadowrun Germany


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TMC rank: 718
updated: July 1, 2001
created: January, 1998
codebase: MUSH none
site: germany.dnaco.net 6250 [207.238.206.198]
email: siva_germany (at) hotmail (dot) com
theme: Based on Shadowrun, a Roleplaying game from FASA

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Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Ansi Color
Quests Available
Character Approval Unnecessary
Roleplaying Is Enforced
Newbie friendly
Currently Hiring Builders
Currently Hiring Coders
Supports/uses Pueblo
Detailed Character Creation
World is mostly original
Medium World (3,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

       Berlin: the sprawling, chaotic metroplex where the
only law is that there is no law. The City of Anarchy,
where only the toughest and smartest can hope to survive.
You think you're good, alter? Well, come to Berlin and
prove it, because if you can make it here, you can make it
anywhere. Shadowrunners are in high demand in this 'plex,
what with everyone from the megacorps to the org-crime
syndicates to the gangs, and everyone in between, all vying
for their piece of the pie. But mediocre 'runners don't
last long around here. You wanna stay alive, you gotta be
good, mann.

        Shadowrun Germany MUX is set amid this chaotic yet
lucrative hotbed of the Sixth World, based on the Germany
Sourcebook and incorporating Third Edition rules and 
Expansions. We allow a wide variety of character classes 
restricted or disallowed elsewhere, including metahuman
variants, ghouls, and even shapeshifters. Magical character
slots are available, and other shadowrunner archetypes--
fixers, deckers, riggers, street samurai, mercenaries,
demolitions experts, intrusion specialists, assassins,
melee combat masters, and just about anything else you
could think of--are allowed virtually without restriction.
So come to Berlin, chummer, and see what it's like running
in the darkest shadows to be found in 2061.
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