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Second Pass MUSH
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TMC rank: 142 updated: June 26, 2011 created: June, 2011 codebase: MUSH TinyMUSH 3.0 site: riverdark.net 1234 [69.56.178.186] email: tori (at) anbaric (dot) com theme: Pern Connect and Play Now check: connection telnet: Second Pass MUSH homepage: Second Pass MUSH statistics: Second Pass MUSH vote: Second Pass MUSH submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: No Level-less System Class-less System Equipment Saved Ansi Color Roleplaying Is Encouraged Newbie friendly World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
Second Pass MUSH takes place two centuries after the devastating effects of the First Pass on the Pern colony, shortly before the start of the Second Pass. Despite facing the inevitable return of Thread and intermittent geological instability, the colonists have thrived in the Southern Continent - growing to a population of a little over 20,000 humans protected by four Weyrs of dragons. At the start of the Second Pass, however, Pern is going through growing pains. Ownership of land is increasingly the way to power on Pern, and class divides are growing quickly while civil rights for women and minorities are eroding. Uncertainty is the prevailing mood, especially as the Weyrs voice concern over the number of dragons available to fight Thread. The technology that enabled the settlement of the planet is rapidly fading - all prognoses suggest that the people born on Pern after this generation will be less literate, with shorter lifespans. Rural Pern is quickly becoming very different from the Pern of the major Stakeholds and the capitol of Pern, Xanadu Town, where Second Pass MUSH is set. The planet was intended to be colonized as an independent utopian retreat of citizen farmers. As this dream slips further and further out of the people's grasp, what will become of the planet Pern?report listing problems | ||



