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Second Contract
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TMC rank: 20 updated: December 1, 2012 created: December, 2012 codebase: LP modified Dead Souls mudlib site: game.second-contract.com 6666 [50.57.187.30] email: admin (at) second-contract (dot) com theme: post-apocalyptic Connect and Play Now check: connection telnet: Second Contract homepage: Second Contract statistics: Second Contract vote: Second Contract submit: player review client: MUSHClient, Mudlet, or TinyFugue |
Location: USA
Primary Language: English Minimum Players: Under 10 Mapping: Ascii, Offline Crafting: Custom Crafting System Multi-Play: Limited Player-Kill: Restricted Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Supports/uses MXP Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Second Contract is survival horror. It is set in the near future in a world divided into two classes: normal humans who live under the civilized protection of the Muses and those who live outside the cities in the wilds, away from the gentle oversite of the Muses. You begin the game as an unaligned human in the peaceful city of Aerdaeg, created as an example of civilization by the Muses. As you gain experience, you become more adept in the world. Eventually, you are able to go on a quest to become a denizen of the wilds or discover the secret behind the Muses and join the ranks of the elite. N.B.: The game is under active development but is open to anyone who wants to test the game.report listing problems | ||



