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SMiLE


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TMC rank: 853
updated: April 7, 2003
created: April, 1996
codebase: Aber Heavily modified iDiRT derivation
site: smile.ath.cx 6715 [24.194.53.8]
email: smile (at) smile (dot) ath (dot) cx
theme: Medieval/Fantasy

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telnet: SMiLE
homepage: SMiLE
statistics: SMiLE
vote: SMiLE
submit: player review
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Class-less System
Ansi Color
Quests Available
Character Approval Unnecessary
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
World is mostly stock
Medium World (3,000+ rooms)
Mud is fully operational

   SMiLE is an abermud which supports player killing.  The
object of the game is to obtain 30+ quest points and get
200,000 points to make wizard.  Points can be gained by
solving puzzles and quests, killing mobiles and other
players (if you have the killer flag) and dropping items of
value in one of the two sacrificial pits.

The type of character you play is your choice. You may
choose to run a killer, play nice and merely defend
yourself when attacked, or something in between.  Playing
the mud as a player killing mud will increase the challenge
you experience while running.  Player killing also gives
you the opportunity to try to outwit human players who are
less predictable than computer generated mobiles. You also
have the choice of playing the mud as a nonplayer killing
mud.  Which ever style you choose to play, the mobiles of
SMiLE are more challenging than in some other muds.  The
game has a complete combat system with weapons, armor and
spells.  Weapons and armor are abundant and with a bit of
exploration you can increase your magical knowledge.
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