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SMiLE
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TMC rank: 853 updated: April 7, 2003 created: April, 1996 codebase: Aber Heavily modified iDiRT derivation site: smile.ath.cx 6715 [24.194.53.8] email: smile (at) smile (dot) ath (dot) cx theme: Medieval/Fantasy Connect and Play Now check: connection telnet: SMiLE homepage: SMiLE statistics: SMiLE vote: SMiLE submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Class-less System Ansi Color Quests Available Character Approval Unnecessary Roleplaying Is Accepted Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders World is mostly stock Medium World (3,000+ rooms) Mud is fully operational |
SMiLE is an abermud which supports player killing. The object of the game is to obtain 30+ quest points and get 200,000 points to make wizard. Points can be gained by solving puzzles and quests, killing mobiles and other players (if you have the killer flag) and dropping items of value in one of the two sacrificial pits. The type of character you play is your choice. You may choose to run a killer, play nice and merely defend yourself when attacked, or something in between. Playing the mud as a player killing mud will increase the challenge you experience while running. Player killing also gives you the opportunity to try to outwit human players who are less predictable than computer generated mobiles. You also have the choice of playing the mud as a nonplayer killing mud. Which ever style you choose to play, the mobiles of SMiLE are more challenging than in some other muds. The game has a complete combat system with weapons, armor and spells. Weapons and armor are abundant and with a bit of exploration you can increase your magical knowledge.report listing problems | ||



