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Resurrected Abandonment



TMC rank: 295
updated: June 28, 2010
created: May, 2000
codebase: Rot Rot 1.4 Heavily Modified, Inspired By Many Similar
site: thirdhosting.com 2000 [208.43.220.232]
email: shryp (at) hotmail (dot) com
theme: Pointless Fun

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homepage: Resurrected Abandonment
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vote: Resurrected Abandonment
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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Clans Offered
Player Crafting System
World is mostly stock
Small World (under 3,000 rooms)
Mud is fully operational

Credit for some ideas goes to these great muds I used to play:
Ashen Dust
Asgardian Nightmare
Calindrian Council

We are somewhere between player testing and fully open.  I have no
plans for any pwipes, so anything you accomplish you can keep.  I
just finished reorganizing the current skills and spells and am now
getting ready to work on the group costs.  Also have plenty of new
skills I would like to add once I finish cleaning up all the existing
ones.

I am thinking about hiring a few builders, but I would prefer to have
builders who are currently playing so they can have some sense of the
balance of the MUD.  I have plenty of areas that need a good
retooling / looking over or if you prefer you can build new areas.

Key Points For Players:

Forge System - Allows players to collect metal stone types and forge
their own equipment.

Quest System - Everyone should be familiar with this by now.

Global Quest System - Similar to normal quests, but with multiple
mobs and allows multiple players to partake.

Arena System - Allows players to fight each other without fear of
losing anything.  Has many advanced options for disallowing certain
skills and items.  Allows teams or solo efforts.

Spam Toggles - Allows many messages considered by many as spam to
be blocked from your screen.

Advanced Aliases - Allows multiple command substitutions.

PK System - PK rules automated to prevent illegal interference.
Looting point system installed for looting to limit looting
of harder to obtain items. (5 points per corpse)

PK Records - Automatic saving of all your kills / deaths and the
opponents you were fighting including level / clan.

Multiple Scores - 5 separate score screens for customization.

Item Storage - Can store extra equipment in the various banks.

Top Charts - Shows top ranking players in various categories.

Checkstat Command - Can dump the contents of various game_tables
to see stats on races / classes / skills / groups / etc.

Mobile AI - Some mobiles act more like players and less like
punching bags.

Automated Clans - All the clan building is done by the players and
not the Immortals.  I find this works out best for everyone.
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