|
Resurrected Abandonment
| ||
![]() |
TMC rank: 295 updated: June 28, 2010 created: May, 2000 codebase: Rot Rot 1.4 Heavily Modified, Inspired By Many Similar site: thirdhosting.com 2000 [208.43.220.232] email: shryp (at) hotmail (dot) com theme: Pointless Fun Connect and Play Now check: connection telnet: Resurrected Abandonment homepage: Resurrected Abandonment statistics: Resurrected Abandonment vote: Resurrected Abandonment submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Level-Based Training System Level-Based Equipment System Currently Hiring Builders Supports/uses MCCP Clans Offered Player Crafting System World is mostly stock Small World (under 3,000 rooms) Mud is fully operational |
Credit for some ideas goes to these great muds I used to play: Ashen Dust Asgardian Nightmare Calindrian Council We are somewhere between player testing and fully open. I have no plans for any pwipes, so anything you accomplish you can keep. I just finished reorganizing the current skills and spells and am now getting ready to work on the group costs. Also have plenty of new skills I would like to add once I finish cleaning up all the existing ones. I am thinking about hiring a few builders, but I would prefer to have builders who are currently playing so they can have some sense of the balance of the MUD. I have plenty of areas that need a good retooling / looking over or if you prefer you can build new areas. Key Points For Players: Forge System - Allows players to collect metal stone types and forge their own equipment. Quest System - Everyone should be familiar with this by now. Global Quest System - Similar to normal quests, but with multiple mobs and allows multiple players to partake. Arena System - Allows players to fight each other without fear of losing anything. Has many advanced options for disallowing certain skills and items. Allows teams or solo efforts. Spam Toggles - Allows many messages considered by many as spam to be blocked from your screen. Advanced Aliases - Allows multiple command substitutions. PK System - PK rules automated to prevent illegal interference. Looting point system installed for looting to limit looting of harder to obtain items. (5 points per corpse) PK Records - Automatic saving of all your kills / deaths and the opponents you were fighting including level / clan. Multiple Scores - 5 separate score screens for customization. Item Storage - Can store extra equipment in the various banks. Top Charts - Shows top ranking players in various categories. Checkstat Command - Can dump the contents of various game_tables to see stats on races / classes / skills / groups / etc. Mobile AI - Some mobiles act more like players and less like punching bags. Automated Clans - All the clan building is done by the players and not the Immortals. I find this works out best for everyone.report listing problems | ||


