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Realms of Thoth 2


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TMC rank: 17
updated: January 18, 2013
created: December, 2012
codebase: Rot Rot 1.4 & Rom 2.4
site: lor.ct-unlimited.com 7777 [216.245.201.139]
email: james909 (at) gmail (dot) com
theme: Medieval/Fantasy

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

I WANT TO SPEAK FROM THE HEART RIGHT NOW:

I have been playing ROT/ROM muds for over
13 years. I have studied and seen so
many variations of muds - muds that have
been good, bad, long-lasting, short-lived,
still in existence.

I have allowed myself 30 minutes to learn,
try, understand and get into most of the 
muds on here. There were many features that
I thought were cool and exciting. Other 
places had certain snippets that would be an
amazing add.

For 6 years, I've tried to collect all those
ideas and incorporate that into this mud that
you are reading of.

30 minutes.

I ask of you 30 minutes to learn, adapt, 
understand and experience ROT2.

I have a number of months in the last two years 
putting thought into making the mud I want..
and I have 3 great immortals who are experienced 
and have the vision that I share - and they 
all came to me saying, "We want to help you - 
we love what you love and we want to make this 
mud big with you."

This mud is special to me because it is
an extension of the original ROT codebase.
I played ROT muds since my beginning and I have
a heartfelt appreciation for it. I also am a 
supporter of all ROT muds that are still in 
existence today.  I wish all those other
muds long life and goodness.  I take into
consideration to the players that there are
great muds out there. 

That is why I freely advertise other people's 
muds on my MOTD.

I want players to enjoy where they're at. 

With ROT2, I have served my time in playing,
seeing and learning and want to have my own
cake and eat it too. I have a loyal staff
who bring up ideas that I have wanted or 
never thought of that would be a welcoming
addition to the game -- and today we are in
the process of doing that.

However, the players' wants/ideas are foremost
and we are always listening to them.

30 minutes.

Our player base of 3-5 right now are happy
and are enjoying the transition that we're in.

I have found 2 coders who are more passionate
than I am - and a builder who is knowledgeable
of my vision and plans.

We are a medieval/fantasy mud - We welcome those
who are fans of either RP or PK.

Ultimately, we welcome you and try to make the
kind of mud that will make you want to come back
and keep playing more.

Our main focus currently is the end-game process.

30 minutes.

Special shout outs to Lands of Redemption mud, 
Kingdom of the Lost, and Aardwolf ... 3 muds in
particular that I introduce as great.

Come... visit .... and learn ROT2.

God bless.
Rzarecta

==============================================
MUD FEATURES: 

- 200 levels (800 thru 4 tiers)
- 24 classes from tier 1 to tier 3
- 4 new classes on 4th tier
- Double class merger on 4th tier
- Kailfli Devotion Endgame System
- Arena 1-on-1 Fighting System
- Automated Questmaster System
- Manual/Auto Global Quest System
- PK Looting Limitations Feature
- Storage Command for EQ and $ Saving
- Cloak Command to conceal EQ from others
- Checkstat Command for (Races/Classes/Skills/Spells)
- Global Random EQ Loading
- Forged Armor/Weapon System
- 90% Original Areas
- Powerlevelling High Exp. Table



Learn Thoth! Enter the Realm and
conquer the lands!

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