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Promage


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TMC rank: 833
updated: June 5, 2012
created: May, 2003
codebase: [Custom] Visual Basic 6
site: promage.hopto.org 4000 [213.224.18.151]
email: spy_yam (at) yahoo (dot) com
theme: Medieval

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Location: Belgium
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Yes

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Skill & Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

Promage is a mud coded from scratch in Visual Basic.
We have rooms, monsters, objects, grouping, skills, damage and
healing spells, ansi color, auto-mapping, shops, mailing, storage,
banking, automated questing, training, 5 races and 7 classes.
In contrary to most muds, monsters and objects don't have fixed
stats, but the level determines the stats. This allows unique
abilities like leveling up objects and monsters.

Objects level up by simply wearing them and killing monsters equal
in power, making them stronger in defense, attack and/or damage.
They can load on monsters, in rooms and chests and can tweak or
have many different attributes. Tweaking means the object is either
slightly better of worse than normal, an iron sword +7 means
is 7% better. Attributes load at random, for example a chance to
pierce armor.

The game is in general up in the evening (GMT+1), except on friday
and saturday. Other hours are also possible, on request (email).
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