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Promage
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TMC rank: 833 updated: June 5, 2012 created: May, 2003 codebase: [Custom] Visual Basic 6 site: promage.hopto.org 4000 [213.224.18.151] email: spy_yam (at) yahoo (dot) com theme: Medieval Connect and Play Now check: connection telnet: Promage statistics: Promage vote: Promage submit: player review |
Location: Belgium
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Yes Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Skill & Level-Based Training System Level-Based Equipment System Clans Offered Detailed Character Creation World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Promage is a mud coded from scratch in Visual Basic. We have rooms, monsters, objects, grouping, skills, damage and healing spells, ansi color, auto-mapping, shops, mailing, storage, banking, automated questing, training, 5 races and 7 classes. In contrary to most muds, monsters and objects don't have fixed stats, but the level determines the stats. This allows unique abilities like leveling up objects and monsters. Objects level up by simply wearing them and killing monsters equal in power, making them stronger in defense, attack and/or damage. They can load on monsters, in rooms and chests and can tweak or have many different attributes. Tweaking means the object is either slightly better of worse than normal, an iron sword +7 means is 7% better. Attributes load at random, for example a chance to pierce armor. The game is in general up in the evening (GMT+1), except on friday and saturday. Other hours are also possible, on request (email).report listing problems | ||



