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PioneerMUSH
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TMC rank: 256 updated: January 12, 2011 created: December, 2010 codebase: MUSH site: pioneermush.com 4321 [208.43.220.232] email: admin (at) pioneermush (dot) com theme: Historical Connect and Play Now check: connection telnet: PioneerMUSH homepage: PioneerMUSH statistics: PioneerMUSH vote: PioneerMUSH submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Level-less System Class-less System Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Detailed Character Creation World is all original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is open to players for testing |
Northern Australia, the mid-nineteenth century. A wild land, filled with both promise and hardship for settlers from across the sea. Exhausted by the elements, a group of pioneers have founded a town by the dint of it being the most hospitable spot they could find in a hostile landscape. Settlers come and settlers go, but the tiny settlement of Black Stump remains, kept alive by the brave souls determined to carve a life out of the Bush, in a world of harsh beauty and frequent cruelty, a world of eerie Aboriginal tales, a world that they only barely understand... PioneerMUSH is a new semi-historical game set in the frontier lands of Australia in the mid 1800s - think 'Wild West Down Under' with a healthy dose of Aboriginal mythology. Characters begin play as new settlers to the area, driven there by unemployment, criminal records, idealism or discrimination, who aim to tame the wild land and form not only a town, but a society in an emerging nation. The game features a unique theme with an extensive wiki, a player-led building and resource system, a simple combat system, modified FS3 skills and a relatively painless CG. All commands and systems (including CG) are well documented and designed to work without staff oversight, the abstract systems are optional in use, and are designed to support RP rather than replace it.report listing problems | ||


