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New Worlds


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TMC rank: 601
updated: January 14, 2011
created: June, 2004
codebase: [Custom] LP Mud
site: www.ateraan.com 4002 [207.235.90.9]
email: admin (at) ateraan (dot) com
theme: Fantasy Roleplay Enforced

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homepage: New Worlds
statistics: New Worlds
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Location: USA
Primary Language: English
Minimum Players: 100+
Multi-Play: Limited
Player-Kill: Yes

Custom Server Type
Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

New Worlds Ateraan is a full featured Intensive Roleplaying Game. 
Offering several unique and powerful guilds, races, politics, 
religion, justice, economy, and a storyline that is dominately 
player controlled with a history and background based on a novel 
for more robust roleplay direction.

The Guilds range from your standard Fighter and Mage to the strange 
Retter and unique Merchant which is widely accepted as an enhanced 
roleplaying Guild with exciting features like guard hiring caravans, 
ship building and repair, clan building, house builing, auction 
houses, theater control, and reparations of weapons and armour.

Religion is a topic of large debate and conflict, but definitely not 
the only one. With racial cities and two distinct nations of varying 
loyalty and politics, Ateraan abounds in opportunities for the 
new immigrant and the long time established player. Social standing 
can be as important as strength of arms and starting in New Worlds 
is simple and direct with staff members, guides and experience 
players to assist you.

Murder and intrique can find you in dark alleys or on a highway, or 
you can seek gold and fame with groups ranging in size form solo to 
twenty or more adventurers raiding a stronghold, or you can relax 
on an open beach while fishing, digging for clams, finding crabs, 
or swimming in shark infested waters.

The diversity of roleplay and adventure in New Worlds is astounding 
as you will find yourself aligned with a faith or clan, race or 
guild, or on a romantic get away to an inn or resturaunt with 
intelligent servers, or perhaps smoking gnome pipes while watching 
a theatrical performance in a fully operational and player run grand 
theater. And the serious roleplay only matches the hundreds of 
weapons, armours, creaturs, artifacts, and items of power.

A newest feature is the massive shipyards that boast several unique 
styles of ships from the tiny two man dinghy to the sleek and fast 
cutter, to the huge fifteen crew and multiple room yacht, to the 
fortress of the sea war galleon that boasts over nine distinct and 
seperate weapons.

Our ships and seas offer exciting quests, deep sea fishing, cargo 
caravan runs from various ports, pirate hoves and enemy ships, the 
ability to board and sink opposing ships, go on whaling runs, and 
battle other players at sea, even to the point of massive armada 
combat.

All we ask of our roleplay focused playerbase is that you remain 
in character while in the game. While there are out of character 
areas, the game thrives and demands strict roleplaying, giving New 
Worlds the magic of a well written, yet unscripted story.

What most have said about New Worlds, "Play it for a week, and show 
your style of roleplay, and we guarantee you will find a home here." 
We have a player base that is 50/50 ratio of men and women, and a 
wide age range, so all will find their niche.

Check it out, you won't be disappointed. We encourage you to visit 
the website to see the features of this game.
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