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Mozart MUD


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TMC rank: 834
updated: October 18, 2011
created: September, 1993
codebase: Silly +18 years of development
site: mozartmud.com 4500 [69.220.173.202]
email: mallery (at) mozartmud (dot) com
theme: Fantasy: Medieval to High Fantasy

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telnet: Mozart MUD
homepage: Mozart MUD
statistics: Mozart MUD
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Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MCCP
Supports/uses MXP
Detailed Character Creation
World is mostly original
Huge World (15,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

 Mozart is one of the oldest, most developed muds on the net. Our
world has over 28,000 rooms in 200 zones among three major areas.
The Surface is the largest and most newbie-friendly. Beneath, the
svirfneblin city Galtherdelve and the drow city of Aluhryn in the
Underdark are more dangerous, and player-killing is legal.

 Mozart is rent-free. While in other muds it may cost you gold to
keep your items, here we make our players want to play instead of
punishing them for being away. Further, we use a percentage-based
loading system instead of object limits, so it's impossible for a
small number of players to hoard all the best equipment.

 All the major features of mud clients, including aliases, speed-
walking, and command history, are provided by the game itself, so
all our players - even those on telnet - are on an equal footing.

 Mortals may advance to level 99 in 14 different classes and more
than 400 skills, spells, and specialties (which resemble feats in
the D20 system). After 99th, there are 11 avatar levels each with
a skill, spell, or power specific to each class.

 Mozart's code is very stable and very highly featured. We rarely
go less than two weeks between reboots, and we recently broke our
record with a four-month-long uptime. Crashes are quite rare, and
new code is well-tested before it gets anywhere near our players.

 Immortals have access to full OLC including every feature we can
think of, all the way up to LP-mud style scripting. If you have a
new idea, we'll work to make it possible.

 We welcome all comers, new and old. See you online!
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