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Lost Dragon Chronicles
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TMC rank: 745 updated: June 28, 2010 created: June, 2002 codebase: [Custom] Custom Code using some ROM areas site: ldchronicles.com 5050 [208.43.220.232] email: raistie (at) gmail (dot) com theme: Fantasy Connect and Play Now check: connection telnet: Lost Dragon Chronicles homepage: Lost Dragon Chronicles statistics: Lost Dragon Chronicles vote: Lost Dragon Chronicles submit: player review |
Location: Singapore
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Supports/uses Pueblo Clans Offered Detailed Character Creation Player Crafting System World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Dragonlance, Forgotten realms based mud with unique classes, skills, leveling, questing,heart thumping war and fusion systems. You dont choose a class, you choose the skills according to how much your brain can hold, and the class will be assigned to you.This works great for multi classing. The leveling system extends to 50, and upon there, you gain the ability to fuse with another player(mix both your genes and race) and restart at level 5, next generation (more powerful), being something you have never been before. This makes for endless replaying and customising. Note: This is NOT remort. During fusion any of the other players limbs and/or genes can be transferred to you and vice versa, but be careful, genes can also be lost. Stats and attributes will also increase or decrease accordingly. No two players will ever be the same. With the exception of standard weapon attacks, combat and spell casting time is not randomised, you employ full control of when you cast the next spell or strike the next hit through our unique action point system. Try us out to see it in action. "Nothing is predictable. Until your enemy's last breath, you are not the victor."report listing problems | ||


