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Intrepid


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TMC rank: 735
updated: August 2, 2012
created: March, 1996
codebase: Circlemud
site: 98.227.22.50 8400 [98.227.22.50]
email: ksnunema (at) yahoo (dot) com
theme: RPG

Connect and Play Now

check: connection
telnet: Intrepid
homepage: Intrepid
statistics: Intrepid
vote: Intrepid
submit: player review
Location: USA
Primary Language: English
Minimum Players: Under 10
Mapping: Graphical, In-Game
Crafting: Stock Crafting System
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Level-Based Training System
Level-Based Equipment System
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

 The East was the birthplace of IntrepidMUD, started in early 1996 
and is a fairly traditional world with a variety different 
influences. It is primarily combat and level oriented. 
The majority of the player base is here, and the majority of the
active immortal staff spends their time building, programming for, 
and maintaining the East. At more than 22,000 rooms, and with 
around 30 hometowns, the lands of the East lack nothing. The East is 
nothing short of enormous, and the world is rich and detailed. 
Nearly every god, from the highest implementor down to the 
lowliest immortal, has spent a great deal of time building the East.
You can still bump into an occasional stock CircleMUD zone from 
time to time (though Lupus is actively trying to change that!), 
but the East is over 95% unique! The West was opened for 
players on January 1, 2003 as an alternative to the more 
combat oriented East. 

   The West has an integrated system of trade skills, 
and players often spend as much time mining, farming, trading,
and using these trade skills as they do fighting or 
exploring. Without a doubt, the West is a challenge to play. 
For all practical purposes, the West is an entirely different
MUD than the East, with a seperate player base and a self-sustaining
and completely original world. When starting out, players are 
given the option to start in the East or the West. Although 
still relatively young, the West has already grown to more 
than 10,000 rooms, and has more than a dozen hometowns.

Try it out and happy hunting!
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