Hexahedron
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TMC rank: 533 updated: May 7, 2011 created: May, 2003 codebase: Rom Very Heavily Modified site: hexahedron.dyndns.org 6000 [66.246.75.189] email: hexasypher (at) gmail (dot) com theme: Magic, Might, New Twists on old themes, unexplored realms of adventure Connect and Play Now check: connection telnet: Hexahedron homepage: Hexahedron statistics: Hexahedron vote: Hexahedron browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Hexahedron is a large and mostly original world. It supports ANSI color. We have no set theme. It does boast a high fantasy, sword and sorcery setting, filled with Elves, Giants, Dragons and the occasional Cyborg, plus much more. We support a 3 remort, which includes special races and classes set aside for the final remort. The arena/quest system has several facets, gives players much to do and accomplish while venturing the by ways of Hexaherdon. Many Quest masters are scattered about the world. There are quests/trivia games sponsored by the helpful immortal staff. In the Mob Arena players can enter the arena , try their skill against randomly generated mobiles, and gain re- ward for their expertise. The Grand Arena allows Hero level players to enter into a tournament style combat. The standard Arena has been expanded and filled with items that could be of use. We support 3 modes, Team, Clan, and Single combat. Immortals can use areas of the world for the staging of war, giving non-playerkillers the experience of a player killer without actually being a player killer and with out fear of loss in experience or equipment. Randomly generated equipment like those found in Diablo/D II, Nethac and Angband. A fully functioning clan system that allows for players to create and maintain/expand their own. A starvation system that makes the need for food and drink a must. Quest point system includes Trash Points, Mystery Tickets, and ImmQuest points. Come Play and ENJOY!report listing problems | ||




