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Hercules MUD



TMC rank: 817
updated: March 4, 2010
created: July, 1992
codebase: Circlemud Heavily modified running on FreeBSD
site: hercmud.net 3000 [68.105.28.12]
email: cyberlord (at) cyber-wizard (dot) com
theme: Fantasy Role Play Fun Family PG

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Clans Offered
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

Hercules MUD was first created on and named after a 
SUN 3/60 named hercules at the campus of UC Irvine 
on July of 1992. The project was started using original
dikumud code. The mud moved around a bit to include 
a long stint on mudservices (until their odd demise). 
HercMUD is now located in the basement of one of its imps.
Hercules MUD is on code base V (5) now. We have 
gone through several code changes but still maintain 
our original goals to provide a unique, family-oriented, 
friendly, and safe place to relax and enjoy some company, 
whether playing or just hanging out. 

Hercules MUD is a skill and level based MUD. 
It is newbie-friendly with level-based equipment, 
some stock but many unique areas, to include a 
complete Newbie area for beginners. 

Hercules MUD is a heavily modified Circle code 
base which has OLC, DG Scripts, an online mud 
balancing feature that can adjust the mud without 
rebooting, an event system for skills, spells, and fighting, 
an auto-questing feature, a ferry system to get from 
continent to continent and many more unique challenges 
for the player.

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