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Hercules MUD
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TMC rank: 817 updated: March 4, 2010 created: July, 1992 codebase: Circlemud Heavily modified running on FreeBSD site: hercmud.net 3000 [68.105.28.12] email: cyberlord (at) cyber-wizard (dot) com theme: Fantasy Role Play Fun Family PG Connect and Play Now check: connection telnet: Hercules MUD homepage: Hercules MUD statistics: Hercules MUD vote: Hercules MUD browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Clans Offered World is mostly original Large World (8,000+ rooms) Mud is fully operational |
Hercules MUD was first created on and named after a SUN 3/60 named hercules at the campus of UC Irvine on July of 1992. The project was started using original dikumud code. The mud moved around a bit to include a long stint on mudservices (until their odd demise). HercMUD is now located in the basement of one of its imps. Hercules MUD is on code base V (5) now. We have gone through several code changes but still maintain our original goals to provide a unique, family-oriented, friendly, and safe place to relax and enjoy some company, whether playing or just hanging out. Hercules MUD is a skill and level based MUD. It is newbie-friendly with level-based equipment, some stock but many unique areas, to include a complete Newbie area for beginners. Hercules MUD is a heavily modified Circle code base which has OLC, DG Scripts, an online mud balancing feature that can adjust the mud without rebooting, an event system for skills, spells, and fighting, an auto-questing feature, a ferry system to get from continent to continent and many more unique challenges for the player.report listing problems | ||


