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Heart of the Wyld



TMC rank: 730
updated: April 22, 2012
created: June, 2005
codebase: MUSH TinyMUSH 3
site: hotw.isunlimited.net 6999 [66.212.25.125]
email: elraver (at) yahoo (dot) com
theme: World of Darkness: Werewolf

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homepage: Heart of the Wyld
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Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Supports/uses Pueblo
Detailed Character Creation
World is mostly original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

Heart of the Wyld is set in the present day, and based around
Yellowstone National Park and its environs. While both the park
and the area around it are at least loosely based off the real
world, there are some notable differences between it and HotW's
version of Yellowstone in the World of Darkness which can be
found on the MUSH's +news files.

The game focuses on the Garou, Werewolves. While other character
types do definitely exist often on the game, they are mostly
relegated to NPC-type characters for use in stories. This is to
allow the main characters to shine brightly, rather than be
muddled by so many different 'spheres' trying to co-exist in one
place.

Character creation is by application. This is to make sure people
who are trying to play have enough of a grasp on proper
punctuation, grammar, basically all the things that allow a
player to interact with fellow roleplayers efficiently. In
addition, we want to make sure the character wanted fits well
with the current playerbase and the worldview of the MUSH. We
recommend you come on by the game and check out our +news files
on all relevant character generation information and
theme/setting. Our staff is always around and available for
answering your questions.

The theme of Werewolf: the Apocalypse is one of savage horror in
a world that is much like our own, yet twisted, with powerful
supernatural forces hidden behind the facade of modern life -- a
World of Darkness. Here at Heart of the Wyld, we focus strongly
on struggle. Internally, it is often the struggle between man and
wolf, between reason and the mindless fury of the Beast within
every Garou. Externally, this struggle manifests in such diverse
forms as inter (and intra) tribal conflict, and against any of a
myriad of external threats -- the Garou are at war, with the
Apocalypse looming on the horizon, and the inescapable fact is
that the Garou are losing. Some Garou lose hope -- their are
greater numbers of Ronin in the finals days than at any time in
history. Will that be your fate? Will you struggle in vain
against the nigh-overwhelming opposition that the Garou face in
their war? Or will you scoff at defeat, and go on to win
victories that are the stuff of legend?
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