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GreaterMUD
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TMC rank: 337 updated: October 16, 2008 created: December, 2005 codebase: [Unknown] MajorMUD Clone site: greatermud.com 23 [208.127.188.139] email: keyser456 (at) verizon (dot) net theme: Medieval Fantasy Connect and Play Now check: connection telnet: GreaterMUD homepage: GreaterMUD statistics: GreaterMUD vote: GreaterMUD submit: player review |
Location: USA
Primary Language: English Minimum Players: 25 - 49 Multi-Play: Yes Player-Kill: Yes Custom Server Type Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Clans Offered World is mostly original Huge World (15,000+ rooms) Mud is open to players for testing |
GreaterMUD is a faithful remake of MajorMUD. Both the mud engine and the telnet server it runs on (TGS) were both written completely from scratch in C#. I want to stress the fact that GreaterMUD *does not* use WorldGroup so the sysop does not have to shell out oodles of cash for WorldGroup. GreaterMUD has been in development for over three years now and an enormous amount of effort has gone into this project to make sure it looks and feels just like MajorMUD. It is 100% MegaMUD compatible so legacy MajorMUD players will be right at home getting around the realm. For those that don't know what MegaMUD is, it is a very well written client program designed specifically to help MajorMUD players navigate the realm and allow AFK scripting. Almost all the major functionality has been completed and has been well tested. Version 1.0 is scheduled to be released in January of 2009. Please feel free to stop by to check out our realm, and be sure to visit our forums for more information. Hope to see you there!report listing problems | ||



