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God Wars II


StumbleUpon
Location: United Kingdom
Primary Language: English
Minimum Players: 10 - 24
Mapping: Ascii, Graphical, Automapping, In-Game, Offline
Crafting: Custom Crafting System, Players can create new items, Players can modify existing items
Multi-Play: Yes
Player-Kill: Yes

Custom Server Type
Level-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Skill-Based Training System
Skill-Based Equipment System
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Screen-Reader Friendly
Xterm 256 Color Support
Out-of-band Protocol Support
World is all original
Huge World (15,000+ rooms)
Adult-Oriented Violence
Mud is fully operational

God Wars II is a fast and furious PK mud, designed to test player 
skill in terms of pre-battle preparation and on-the-spot reflexes, 
as well as the ability to adapt quickly to new situations. Take on 
the role of a godlike supernatural being in a fight for supremacy.

About your character:

* Three different types of character creation.
* Levelless advancement through stats, skills, talents and powers.
* Over a hundred and fifty specialised talents.
* Over a hundred unique powers divided among six classes.
* Redesign your character freely - only name and class are fixed.

About the world:

* Roomless coordinate-based world with weather, tides, etc.
* Dynamically generated object, world and creature descriptions.
* Three scales of ASCII map for the world, and one for weather.
* Other planes of existence, distorted mirrors of the main world.
* Every player has their own terraformable home plane.

About the combat:

* Manual combat requires simultaneous control of 4-6 locations.
* Over 12,000 fighting techniques, with dozens of combat tables.
* Each weapon type has its own fighting moves and combinations.
* Different types of wound, each with their own penalties.
* Unique spell system, fully compatible with the combat system.

About equipment:

* Object Oriented design: All items (and small mobs) are weapons.
* Layered clothing and armour, which can cover multiple locations.
* Randomly generated magical items, with type-specific bonuses.
* Numerous ways to craft and customise your weapons and armour.
* Epic items: Powerful items with fully-customisable bonuses.

About exploration:

* Earn rewards and unlock quests as you explore the world.
* Various one-shot quests each with their own challenges.
* Randomly generated dungeons, with rewards for killing the boss.
* Hundreds of different monsters with unique skills and tactics.
* Maps which can be deciphered, providing another way to advance.

Other features:

* Different pets that can be trained, equipped, and issued orders.
* Shapechanging powers, including a fully customisable demon form.
* Boost system, which rewards casual play and discourages botting.
* The WAR mini-game; order your worshippers to slay the heathens!
* Lock-picking puzzle system based completely on player skill.

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