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God Wars II
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TMC rank: 441 updated: May 24, 2012 created: February, 2002 codebase: [Custom] Custom site: godwars2.org 3000 [93.93.128.88] email: kavir (at) t-online (dot) de theme: Dark fantasy Connect and Play Now check: connection telnet: God Wars II homepage: God Wars II statistics: God Wars II vote: God Wars II browse: player reviews submit: player review client: http://www.godwars2.org/plugins |
Location: United Kingdom
Primary Language: English Minimum Players: 10 - 24 Mapping: Ascii, Graphical, Automapping, In-Game, Offline Crafting: Custom Crafting System, Players can create new items, Players can modify existing items Multi-Play: Yes Player-Kill: Yes Custom Server Type Level-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Non-Roleplaying Mud Skill-Based Training System Skill-Based Equipment System Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Detailed Character Creation Player Crafting System Screen-Reader Friendly Xterm 256 Color Support Out-of-band Protocol Support World is all original Huge World (15,000+ rooms) Adult-Oriented Violence Mud is fully operational |
God Wars II is a fast and furious PK mud, designed to test player skill in terms of pre-battle preparation and on-the-spot reflexes, as well as the ability to adapt quickly to new situations. Take on the role of a godlike supernatural being in a fight for supremacy. About your character: * Three different types of character creation. * Levelless advancement through stats, skills, talents and powers. * Over a hundred and fifty specialised talents. * Over a hundred unique powers divided among six classes. * Redesign your character freely - only name and class are fixed. About the world: * Roomless coordinate-based world with weather, tides, etc. * Dynamically generated object, world and creature descriptions. * Three scales of ASCII map for the world, and one for weather. * Other planes of existence, distorted mirrors of the main world. * Every player has their own terraformable home plane. About the combat: * Manual combat requires simultaneous control of 4-6 locations. * Over 12,000 fighting techniques, with dozens of combat tables. * Each weapon type has its own fighting moves and combinations. * Different types of wound, each with their own penalties. * Unique spell system, fully compatible with the combat system. About equipment: * Object Oriented design: All items (and small mobs) are weapons. * Layered clothing and armour, which can cover multiple locations. * Randomly generated magical items, with type-specific bonuses. * Numerous ways to craft and customise your weapons and armour. * Epic items: Powerful items with fully-customisable bonuses. About exploration: * Earn rewards and unlock quests as you explore the world. * Various one-shot quests each with their own challenges. * Randomly generated dungeons, with rewards for killing the boss. * Hundreds of different monsters with unique skills and tactics. * Maps which can be deciphered, providing another way to advance. Other features: * Different pets that can be trained, equipped, and issued orders. * Shapechanging powers, including a fully customisable demon form. * Boost system, which rewards casual play and discourages botting. * The WAR mini-game; order your worshippers to slay the heathens! * Lock-picking puzzle system based completely on player skill.report listing problems | ||



