Please check out BatMUD !

Search Text:
FuskerMud



TMC rank: 362
updated: April 14, 2009
created: January, 1993
codebase: Dikumud Gamma 0.0 Modified
site: fuskermud.net 7777 [67.223.241.82]
email: fuskerinfo (at) gmail (dot) com
theme: Classic Diku Gamma 0.0 Mud Theme

Connect and Play Now

check: connection
telnet: FuskerMud
homepage: FuskerMud
statistics: FuskerMud
vote: FuskerMud
submit: player review
Location: Denmark
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited
Player-Kill: No

Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Detailed Character Creation
World is mostly original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

	Are you an old-school mudder?  One for whom 
Midgaard feel like a second home?  Quick…what’s the 
path from temple square to the Assassin’s Guild?  Your 
fingers never forget these things.  Fondly rembember the 
thrill of killing trees?  Do you ever sometimes feel 
that newer muds have become so hugely feature-rich and
complex that all the math and tactics take all the fun out 
of the pure hack-n-slash?  That, in retrospect, four 
classes and a handful of skills and spells were plenty 
to have a good time?
	Or are you brand-new to mudding?  Want to cut
your teeth on something simple and straightforward, not 
having to read a textbook just to get into the game and 
see if it’s for you?
	Or do you play a modern Mud, but have always been 
curious about that text about something called “Gamma” at 
the login prompt and those strange, Scandinavian-sounding 
names?  Wonder what life was like back at the damn of mudding 
time?
	If any of these ideas intrigue you, then you shoud 
definitely try FuskerMUD!
	FuskerMUD is one of the oldest Dikus still in 
existence.  And it’s about as close as you’ll come these 
days to the original gamma experience.  That doesn’t 
mean here aren’t any enhancements, of course.  In fact, the 
code is highly reworked.  But always, the philosophy has 
been to keep as close as possible to the classic gameplay.  
Warrior, Thief, Cleric, Wizard.  That’s all you get to 
start with…though once you max out these, there’s an 
Avatar class to keep progressing in.  Yes, some areas 
are stock, but sometimes those old areas are, get this, 
actually FUN TO PLAY IN!  And don’t worry, there’s plenty
of original areas too.





report listing problems