Please check out Aber-Phoenix !

Search Text:
Frandum


StumbleUpon

TMC rank: 648
updated: August 27, 2012
created: January, 1994
codebase: [DUM] Entirely rewritten DUMII
site: frandum.fr 2001 [88.191.99.79]
email: frandum (at) frandum (dot) fr
theme: Questing for immortality in the medieval world of Frandum

Connect and Play Now

check: connection
telnet: Frandum
homepage: Frandum
statistics: Frandum
vote: Frandum
submit: player review
client: Our own custom client can be found on http://www.frandum.fr/client_introduction.html
Location: France
Primary Language: English
Minimum Players: Under 10
Mapping: Ascii, Graphical, Automapping, In-Game, Offline
Crafting: Players can modify existing items
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Screen-Reader Friendly
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

New: we have now developed a custom client for Frandum with sounds,
images and helpful windows (inventory, stats and score, diary etc.).
Try it on our website!

Your story with Frandum begins with a mysterious dream, and your
questing to immortality will lead you to uncover ancient truths about 
the world, its history and the very nature of its gods.

What you need to do:
- quest! There are currently around 1000 quests in Frandum!
- explore and use the multiple automaps, discover the history
- use and combine items to solve puzzles
- talk to mobiles and (only) sometimes fight them
- roleplay, talk with our friendly Wizards and admins

What will help you do it:
- almost unique code base (entirely rewritten from our ancestor)
- very friendly parser supporting an extensive command list
- extensive spell list (much more than: hurt, hurt more, hurt deadly)
- original skill system (e.g. brewing, lore, swimming, wizardry...)
- PK limited to Wizards or a parallel world (the Tournament of Death)
- Objects, monsters and room categories and sub-categories offering 
a limitless gameplay

What will make you do it:
- killing is not needed to gain experience: only questing is rewarding
- coherent and original fantasy world, consistent background, 
encompassing world history
- guilds scattered throughout the world: quest to gain power and 
influence (Wizards can also choose a class)
- a cosmic balance between the three gods can both change and be 
changed by every player
- a unique language system, based on your race
report listing problems