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Frandum
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TMC rank: 648 updated: August 27, 2012 created: January, 1994 codebase: [DUM] Entirely rewritten DUMII site: frandum.fr 2001 [88.191.99.79] email: frandum (at) frandum (dot) fr theme: Questing for immortality in the medieval world of Frandum Connect and Play Now check: connection telnet: Frandum homepage: Frandum statistics: Frandum vote: Frandum submit: player review client: Our own custom client can be found on http://www.frandum.fr/client_introduction.html |
Location: France
Primary Language: English Minimum Players: Under 10 Mapping: Ascii, Graphical, Automapping, In-Game, Offline Crafting: Players can modify existing items Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered Screen-Reader Friendly World is mostly original Large World (8,000+ rooms) Mud is fully operational |
New: we have now developed a custom client for Frandum with sounds, images and helpful windows (inventory, stats and score, diary etc.). Try it on our website! Your story with Frandum begins with a mysterious dream, and your questing to immortality will lead you to uncover ancient truths about the world, its history and the very nature of its gods. What you need to do: - quest! There are currently around 1000 quests in Frandum! - explore and use the multiple automaps, discover the history - use and combine items to solve puzzles - talk to mobiles and (only) sometimes fight them - roleplay, talk with our friendly Wizards and admins What will help you do it: - almost unique code base (entirely rewritten from our ancestor) - very friendly parser supporting an extensive command list - extensive spell list (much more than: hurt, hurt more, hurt deadly) - original skill system (e.g. brewing, lore, swimming, wizardry...) - PK limited to Wizards or a parallel world (the Tournament of Death) - Objects, monsters and room categories and sub-categories offering a limitless gameplay What will make you do it: - killing is not needed to gain experience: only questing is rewarding - coherent and original fantasy world, consistent background, encompassing world history - guilds scattered throughout the world: quest to gain power and influence (Wizards can also choose a class) - a cosmic balance between the three gods can both change and be changed by every player - a unique language system, based on your racereport listing problems | ||



