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FluxWorld
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TMC rank: 624 updated: July 30, 2011 created: August, 2005 codebase: MOO LambdaMOO Core 1.81 site: centauri.dyndns-server.com 7777 email: centauri777 (at) yahoo (dot) com theme: Futuristic Space Port Connect and Play Now check: connection telnet: FluxWorld homepage: FluxWorld statistics: FluxWorld vote: FluxWorld submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Detailed Character Creation Player Crafting System Player Cities World is mostly original Small World (under 3,000 rooms) Generally Adult-Oriented Mud is fully operational |
FluxWorld is a Futuristic Space Port and City set some 300 to 500 years in the future on a far away planet. Expect some alien artifacts to be laying around. (if not some aliens themselves) The FluxWorld SpacePort itself is 5 stories tall internally, and there are many places to visit and things to find inside the SpacePort itself. There are also many other areas accessible from there (indoor and outdoor) Be SURE to think three-dimensionally as many things are as likely to be up or down as they are east, west, northeast, etc. There are other areas that are accessible only by ships on a river, as well as access only by air, and space to access the space station in orbit as well as our two moons (which are growing daily). We have player and creature kill, bots that just converse, wearable clothing, mining (to earn money), repairs to devices on the electrical grid (earns money also) and more. There are puzzle areas (Quests), where you might need certain objects to proceed. Finding these hidden areas also pays.report listing problems | ||



