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Final Realms


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TMC rank: 585
updated: April 7, 2010
created: January, 1992
codebase: LP LP mud with MudOS
site: castle.linpro.no 4001 [80.232.38.254]
email: final (dot) realms (at) hotmail (dot) com
theme: Forgotten Realms Medieval

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telnet: Final Realms
homepage: Final Realms
statistics: Final Realms
vote: Final Realms
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Location: Norway
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MSP
Clans Offered
Detailed Character Creation
Player Cities
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

  Final Realms offers many things that you will not find anywhere 
else.  Our world contains over 25,000 custom made rooms.  Each race 
has their own city and language, as well as a common language that 
can be understood by all players.  

  Unlike other MUDS, you will not find yourself maxing out your 
character within a week or two and growing bored.  We do not have a 
level limit that is even reachable within several years of play.  You
will always be able to continue to grow and gain in power for as 
long as you choose too.

  Each character selects a race and guild from a vast assortment, and 
will learn a different variety of abilities and spells based upon 
your choice.  Players may also choose to reincarnate at level 21 for 
a chance to become a special race that cannot be chosen, although all 
reincarnations do not go well.  Players earn a title related to your
development, rank and player-elected status with the option of 
hiding your title to keep your guild a secret.

  Final Realms also differs from others with built in systems similar
to settings you would find on different clients for targeting, name
coloring, movement, status window and other things to close the gap
for players who have to use telnet.

  Players may create, organize and expand their own groups that are 
dedicated to specific purposes.  There are also many existing Clans, 
Groups, Houses, and Families that players can join, control and 
advance in rank.

  There are several hundred quests that populate Final Realms with 
puzzles, mazes, keys to find and doors to unlock.  Artifacts of great 
power and treasures of incredible value are guarded by dragons, 
demons and a vast assortment of other foul beasts.  Quests come in a 
variety of ways that will test your characters physical ability, your 
mental prowess or a combination of both to varying degrees of 
difficulty ranging from soloable, party or raid.  Magical items, 
spells and abilities are earned from their completion.  We also 
schedule and run an OMIQ (Online Mini Interactive Quest) about once 
every two months.  Always hugely popular with players, these quests 
offer very rare and powerful items that are only obtainable by 
winning.

  The combat system is highly developed and balanced between melee 
abilities and spells, making a fun and challenging PK environment.  
Each guild has there own unique commands and spells that grow in 
power as the player gains in levels and skills that are not only 
trainable but are also gained free by performing abilities that 
relate to them. 

  If your ready for a truly unique experience, or want the 
competition we have to offer then login and feel free to ask anyone 
for assistance.  We are very newbie friendly, and you will be given a 
newbie tag on creation that makes it impossible for others to harm 
you until you have reached lvl 18 or exceeded 6 million experience.
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