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FieryMUD


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TMC rank: 828
updated: February 3, 2009
created: July, 1993
codebase: Circlemud Heavily Modified
site: fierymud.org 4000 [64.209.253.130]
email: mud2gods2 (at) fierymud (dot) org
theme: Medieval Fantasy

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: No

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Clans Offered
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

   FieryMUD was origionally based on copper gamma and completly concept
initiated, hosted, coded and Implemented by Chris Camacho as this c
coding project that just went awry.  He'd no idea some psychos would
actually like it and play there all the time.  As a result of his
efforts in the face of an 'all frills or bust' mudding community he
quietly kept running one of the oldest Diku muds on the internet.
 
It has only taken massive hardware failure to allow Scott Davis a
crack at vaguely more modern code to allow FieryMUD interim possession
of a different and challanging player interface.  The origional vision
of FieryMUD was to create a challanging MUD for advanced players.
This new reborne Fiery is a hope to bring back the goals of the past
by inflicting certain death on unsuspecting players...  FieryMUD will
continue to grow and change through the coming years and those players
who seek challange and possess imagination will come in search of what
the 3D world fails to offer them....
                                        - Zzur
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