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FieryMUD
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TMC rank: 828 updated: February 3, 2009 created: July, 1993 codebase: Circlemud Heavily Modified site: fierymud.org 4000 [64.209.253.130] email: mud2gods2 (at) fierymud (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: FieryMUD homepage: FieryMUD statistics: FieryMUD vote: FieryMUD browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: No Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Currently Hiring Builders Clans Offered World is all original Large World (8,000+ rooms) Generally Adult-Oriented Mud is fully operational |
FieryMUD was origionally based on copper gamma and completly concept
initiated, hosted, coded and Implemented by Chris Camacho as this c
coding project that just went awry. He'd no idea some psychos would
actually like it and play there all the time. As a result of his
efforts in the face of an 'all frills or bust' mudding community he
quietly kept running one of the oldest Diku muds on the internet.
It has only taken massive hardware failure to allow Scott Davis a
crack at vaguely more modern code to allow FieryMUD interim possession
of a different and challanging player interface. The origional vision
of FieryMUD was to create a challanging MUD for advanced players.
This new reborne Fiery is a hope to bring back the goals of the past
by inflicting certain death on unsuspecting players... FieryMUD will
continue to grow and change through the coming years and those players
who seek challange and possess imagination will come in search of what
the 3D world fails to offer them....
- Zzur
report listing problems
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