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Fate's Nemesis


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TMC rank: 92
updated: December 31, 2011
created: December, 2011
codebase: [CoffeeMud] Heavily Modified
site: divineright.org 5051 [divineright.org]
email: GMDenna (at) hotmail (dot) com
theme: Medieval Fantasy

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homepage: Fate's Nemesis
statistics: Fate's Nemesis
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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Yes
Player-Kill: Yes

Player Reviews Refused
Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Small World (under 3,000 rooms)
Mud is open to players for testing

Fate's Nemesis is a text-based multiplayer online role-playing game 

set in a medieval fantasy setting. 

Create your character with your choice of our many feature options,

including a racial bonus feature for every race. 
Fly through the skies as an Avian, dive deep below the oceans as an

Orrian, or live a life on land as one of the other seven races, 

each with their own unique attributes. 

You'll arrive in Erington, the capital city of the Human province of 

Norstok. Ulric, the local innkeeper will assist you with information 

to get you started on your journey. 

Choose the life you want from thirteen available guilds. Found a 

family or clan, create allies or enemies and fight for territory and 

honor. 


Not interested in world conquest? Settle down to a quiet life of 

farming or travel the world as a Merchant transporting goods 

throughout the realms. There's something for every taste and player 

style. 


Fate's Nemesis offers the following features:

ANSI colour support

Stable, all original code base 

Full account systems with up to ten character slots with two 

characters playable concurrently.

On-line boards for public and private messaging.

Over 300 socials verbs.

Game-wide and player-solo quests and events!

Descriptive combat system with race-based natural weapons, ranged 

weapons, spells, and mounted combat.

Contagions and diseases; catch a cold when naked, or poison ivy in 

the forest.

Province based climates, seasons, and weather changes that affect 

game play.

Player lieges and vassals, conquerable areas, and a fully functioning 

legal system.

Numerous player run clan-types, including political, and families, 

all with automated membership management for the clan leaders.

Player property, banking, auctioning, and postal systems available, 

serving players and clans.

Homes and property real-estate system for players and clans.

And many more unique features as well as guilds, professions, skills, 

spells and more!
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