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Fallout


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TMC rank: 1007
updated: October 1, 2007
created: August, 1996
codebase: Circlemud Heavily Modified
site: FalloutMUD.ca 2222 [216.136.9.5]
email: fallout (at) isotropic (dot) ca
theme: Cyberpunk / Post-Apocalyptic

Connect and Play Now

check: connection
telnet: Fallout
homepage: Fallout
statistics: Fallout
vote: Fallout
browse: player reviews
submit: player review
Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Non-Roleplaying Mud
Newbie friendly
Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Clans Offered
Detailed Character Creation
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

You wake up sweating, hand on your Armalite AR-15, grit on your 
face. You haven't bathed in weeks, through the stench on your own 
body you catch the scent of whatever it is breathing on your matted 
hair. An animal, but what kind? What size? How mutated?? You better 
react, like it would matter at this point, if it did matter, you'd 
be dead.

Letters flash across your vision, assured that your power assisted 
leggings are charged you flip a twist through the air facing the 
unknown creature. Rifle on hip, you fire off a clip of 308 rounds in 
the general direction of the shadow ending the encounter with a thud 
of it's carcass hitting the desert sands.

Flipping on your combat light reveals it to be a mutated desert yak, 
you were lucky this time...

The year is around 2100, no one knows the exact year. The war has 
been over for 75 years yet your war is just starting. You'll have 
the equipment to make it happen, if you work hard enough. But will 
you have the guts? You're not in midgaard anymore, you won't find 
that city here. You'll find nothing familiar here, you're in a new 
world, a blasted world, and you're all alone. Better find a few 
friends or you're screwed. Can't be solo and hope to survive much 
longer, Armalite or not.

Do you have what it takes? Put your money where your mouth is.

Guns, Biogrades, interactive mobiles, original classes, 15000 
original 'freeworld' rooms. The only 'stock' parts that remain are 
the major fight engines and help system to ensure you can hit the 
ground running day 1.

From the pull of your chainsaw cord, or the blast from your assault 
rifle.. you'll notice nothing else familiar. Better stock up on 
friends, and ammo!

Fallout II - The Reckoning
http://fallout.isotropic.ca
telnet omen.genesismuds.com 2222

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