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Eye of the Cyclops II
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TMC rank: 425 updated: December 9, 2010 created: February, 2007 codebase: Rom (Rom/Rot) Highly Customized site: zeno.biyg.org 2850 [74.67.44.255] email: marcusironfist (at) hotmail (dot) com theme: Leveling, Hack n' slash, RP Connect and Play Now check: connection telnet: Eye of the Cyclops II homepage: Eye of the Cyclops II statistics: Eye of the Cyclops II vote: Eye of the Cyclops II submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Yes Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Level-Based Training System Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MCCP Clans Offered Detailed Character Creation Player Crafting System Player Cities World is mostly original Medium World (3,000+ rooms) Mud is fully operational |
Eye of the Cyclops 2.3
Started from Quickmud, Eotc Has rapidly evolved over the years.
Allowing players to have 4 classes makes it take a while to max,
and allows a wide variety of skills. Recently the rom world was
replaced with the ROT->SD world.. All Area loading, reseting and
the olc. Im the only active staff member and am looking for another
coder to help the progress of EotC advance at previously unprecidented
levels. Thousands and thousands of hours have gone into this codebase
and it will be around for a long time to come.. So stop by and see
what eotc has to offer you.
-Xrakisis (www.ianshirm.net)
* 10 Classes (Sorcerer, Bishop, Ninja, Hoplite, Templar, Avenger,
Lich, Shaman, Druid, Assassin)
-Each class gets a round time and spellpower...
-You get your roundtime or spellpower from your first class
* Custom coded Multiclassing up to four classes
* Lots of class only skills/spells, more coming.
* 206 Mortal Levels
* 40 Player Races
* Becomedragon command for Draconians to become Dragons!!
* Custom coded Leveling/Customizable Weapons
-Custom Consecrate to advance a weapon through its points
* Blacksmithing
* Fighting Stances, basic and advanced
* Player Quest system
- UPDATE:New questing System
* 21 Dragonlance Pantheon Gods
* The ability to become a Werewolf, Vampire, Demon, Undead in
addition to class/race
* Accounts System
* Level command to gain levels for one of four classes or sublevel
with restore
* Clan System
* Large 3x3 asciimap
* Replaced Berserk, now you attack a bunch of mobs at the same time
* Directions command
* Vitality, Charisma, Luck, Agility and Discipline Ability scores,
all max at 250 (on top of regular 5)
* Hunger and Thirst that kills, Sataite skill for not having to
eat/drink
* Roundtime, each class has a differant ammount of time for the
next round of hits to come.
* Spellpower, increased the effect of all spells based on the casters
class
* Player owned homes.
* Ticket, Multi-Item Auction System
* Spell Colors
* Player focus, choose one for bonues.. advance them by exping
* Artifact armor, levels to 10, each level gives AC
* Random Loading Objects
* Rot, SD world.. Quicmud codebase with all ROT areas
* Weapon Diversity, weapons act differantly in combat
* 1000 Sublevels, exp needed for these goes up with each level
* Changes command with board to list the progression of the mud.
- as of oct, 24, 2010: 578 changes listed.. some huge some small.
* Menu based creation
* 7 Tiers that give resistances, immunities, spellpower/roundtime
bonuses, and spell affects
* Leaderboard
* Update:Removed accounts system/did a pwipe
* Put timed casting back in and fixed it
* Coding work done daily
Currently looking to hire Coders, Builders and a help file writer.
-Xrakisis
marcusironfist@hotmail.com
report listing problems
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