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Dune III
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TMC rank: 968 updated: July 23, 2002 created: August, 1998 codebase: MUSH Pennmush site: dune3.mushpark.com 3333 [207.8.143.27] email: admin-list (at) dune3 (dot) net theme: Frank Herbert's Dune Universe (science fiction) Connect and Play Now check: connection telnet: Dune III homepage: Dune III statistics: Dune III vote: Dune III browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Equipment Saved Ansi Color Character Approval Unnecessary Roleplaying Is Accepted Newbie friendly Skill & Level-Based Training System Currently Hiring Builders Currently Hiring Coders Mud is fully operational |
Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House Corrino being firmly in control of the Imperium. Houses Atreides and Harkonnen are not nearly so pivotal to the plot as they are in the novel, though they do have a presence in the game. The Fremen, an unknown entity at this point in the timeline, have no real contact with the Known Universe. The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the affairs of the Imperium, the true depth of their subtle influences sensed by none beyond their order. Kaitain, the Imperial Seat, is the center of role-play, although RP on the hereditary and contractual fiefs of the Houses Major is supported and encouraged. Politics and intrigue are the hands which weave intricate storylines and plots amongst the players. To ensure the focus remains on the RP, DuneIII does not employ the use of a combat system, and economy is only minimally coded to support the CHOAM contract system. You will find no hack and slash gaming on DuneIII; the outcome of physical clashes will be determined based on consent between the players involved. The tenet of IC (In Character) Actions leading to IC Consequences (ICA=ICC) is a concept of importance to all.report listing problems | ||


