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Dune III



TMC rank: 968
updated: July 23, 2002
created: August, 1998
codebase: MUSH Pennmush
site: dune3.mushpark.com 3333 [207.8.143.27]
email: admin-list (at) dune3 (dot) net
theme: Frank Herbert's Dune Universe (science fiction)

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homepage: Dune III
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Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Limited

Equipment Saved
Ansi Color
Character Approval Unnecessary
Roleplaying Is Accepted
Newbie friendly
Skill & Level-Based Training System
Currently Hiring Builders
Currently Hiring Coders
Mud is fully operational

 Dune III MUSH is set roughly 100 years prior to the opening of Dune, with House
Corrino being firmly in control of the Imperium. Houses Atreides and
Harkonnen are not nearly so pivotal to the plot as they are in the novel,
though they do have a presence in the game. The Fremen, an unknown entity at
this point in the timeline, have no real contact with the Known Universe.
The Bene Gesserit Sisterhood remains quietly but firmly intertwined in the
affairs of the Imperium, the true depth of their subtle influences sensed by
none beyond their order. Kaitain, the Imperial Seat, is the center of
role-play, although RP on the hereditary and contractual fiefs of the Houses
Major is supported and encouraged.

 Politics and intrigue are the hands which weave intricate storylines and
plots amongst the players. To ensure the focus remains on the RP, DuneIII
does not employ the use of a combat system, and economy is only minimally
coded to support the CHOAM contract system. You will find no hack and slash
gaming on DuneIII; the outcome of physical clashes will be determined based
on consent between the players involved. The tenet of IC (In Character)
Actions leading to IC Consequences (ICA=ICC) is a concept of importance to
all.
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