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Dragonball Uprising


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TMC rank: 84
updated: February 26, 2012
created: February, 2011
codebase: Smaug CFP+DBS derivative
site: [199.180.252.128] 3074
email: zafindbr (at) hotmail (dot) com
theme: Dragonball, Z, GT

Connect and Play Now

check: connection
telnet: Dragonball Uprising
statistics: Dragonball Uprising
vote: Dragonball Uprising
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Player Reviews Refused
Extended Race Selection
Level-less System
Class-less System
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Currently Hiring Builders
Supports/uses MSP
Supports/uses MCCP
Detailed Character Creation
World is mostly stock
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is open to players for testing

Dragonball Uprising was created to bring forth the ideas of old and 
new, and to form a community of players who would love to 
play that game of yesteryear but with new skills, races, and 
a constant flow of ideas. The skill system, not seen very 
often in many clones, was developed by experienced coders and 
to this day is still being built upon by the people who were 
there since Day One. This skill tree allows for a free motion 
of techniques for when you begin. Adding much flavor to the 
game for veterans. The race system built upon Dragonball 
characters though relying heavily on the material of the show. 
It also strives to build your own unique concept of your 
character and with a bit of imagination, your own world. The 
races themselves range from the brutish and snide Saiyan, the 
maniacal and power hungry Icer, to the hellish pits of 
the Deadzone to bring the Demons and watchers of the 
universe, the kind-hearted and enigmatic Kaios. As for 
the community, we strive to bring an entertaining and no 
nonsense attitude, but listening all the while.

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