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Dead of Night


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TMC rank: 558
updated: January 18, 2006
created: November, 1995
codebase: Dikumud Heavily customized
site: deadofnight.org 5000 [203.214.136.102]
email: imps (at) deadofnight (dot) org
theme: Fantasy

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Location: Australia
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Currently Hiring Builders
Currently Hiring Coders
Supports/uses MCCP
Supports/uses MXP
Clans Offered
World is mostly original
Large World (8,000+ rooms)
Mud is fully operational

   The full moon shone brightly over Pangaea, casting deep shadows 
among the warehouses along the docks.  On nights like this, the 
city gates were locked tight, with extra guards posted.  Sane people 
were asleep in their houses, or drinking in a busy tavern, forgetting 
the terrors happening beyond the safety of the city walls. 
Tonight the mood was much more somber than the typical nightly 
ruckus which normally filled the bars.  The full moon alone meant 
that the dead would be out in full force, but the recent bloody
assaults by the hill giants in the forests to the north would 
contribute many fresh members to the army of the dead. There was 
some hope tonight.  A band of Mystic Knights had recently arrived 
in town, fresh in from their battles on the wild southern continent.  
They would do their best protect the few people who hadn't made it 
to the city, and fragment the army enough to prevent a full assault.  
But everyone knew a few wouldn't get a chance to see the sun rise.

DoN is also home of DoNClient, a new mud client written for the 
players of DoN, but useable anywhere.
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