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Dawn of Demise
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TMC rank: 821 updated: July 26, 2005 created: March, 1998 codebase: Smaug Derived from SMAUG 1.4 site: tdod.org 4000 [67.176.91.169] email: minex (at) tdod (dot) org theme: Fantasy Connect and Play Now check: connection telnet: Dawn of Demise homepage: Dawn of Demise statistics: Dawn of Demise vote: Dawn of Demise browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Yes Player-Kill: Restricted Extended Race Selection Extended Class Selection Multi-classing Allowed Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Clans Offered World is mostly original Huge World (15,000+ rooms) Generally Adult-Oriented Mud is fully operational |
The Great War of the Mages, the Arcanix, nearly destroyed the world, and all man's glorious works. The Protectors of Life managed to defeat the Lords of Chaos, and lock them out of the Realm. But now, several centuries later, the magic of the seals has been weakened. One of the Evil Lords has managed to cross the boundaries between the Planes, and seeks to revive the Arcanix. Only a single Protector stands against him. He desperately seeks aid for his beleaguered world, and has sent out his call across the multiverse. Even though the call was meant for aid, the Evil Lord has managed to slip some of his evil minions through the gate, and so the battle rages on. The forces of Chaos have found a strong foothold, and it is feared that once again the world stands at the Dawn of Demise. Dawn of Demise implements many new features and ideas not seen in other muds. A small list of our unique features include: * Advancement to level 100 and dual classing. * Pets save and level like player characters. * A unique automated quest system that offers enhancements to your character and their items. * An advanced and balanced monetary system. * An arena that allows any players to battle without repercussions. * Unique areas, and tons of them. None of these cut and paste areas either. DoD has been around for over seven years and alot of thought has gone into the creation and development of our areas. * Many unique spells and skills developed by our team (just to list a few): -Cast spells effects that stay in rooms and even roam for a length of time. -Creating and setting of traps. -A unique mapping system if you have the skill or spell. -And much more...report listing problems | ||



