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Dark Rifts


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TMC rank: 408
updated: October 30, 2011
created: January, 2003
codebase: [Unknown] SCB (1.0.700111) derived from TMI-2
site: darkrifts.org 5000 [71.0.40.8]
email: darkrifts (at) gmail (dot) com
theme: Science vs Magic

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Custom Server Type
Extended Race Selection
Extended Class Selection
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Currently Hiring Coders
World is all original
Huge World (15,000+ rooms)
Mud is fully operational

A world within a world--the planet Torlall. One that existed twice
but was tied together by strands of energy. Brought forth were the
Elements--Earth, Fire, Water, Air, and Spirit. They created many
marvelous places and beings, but could not decide. So the
Immortals stepped forth, to govern Magic and Science.

The "Dark Rifts" refers to what mortals believe is the nothingness.
This nothingness spans between the two realms--Magic and Science.
Without the Dark Rifts, Torlall would not be as it is today.

We feature 4+ cities, 9 professions/guilds, and over 65 unique
areas. Professions such as PsiCorps and Martials Artists, amongst 
others, can be found in the realm of Science. Gracing the lands of
Magic are guilds such as the Chaos Wizards, Qanai-Katal, and Boch
Larude. The wide variety of areas in each realm allows for continued
progression of mortal characters.

There are 15 races to choose from, some found only on select realms.
Examples of some races are: Avariel, Brakian, Halfling, Koa, 
Ssirith. Our races are diverse in their characteristics, slight 
drawbacks, and advantages.

Dark Rifts has a dedicated group of coders and players that regularly 
log in. On January 11, 2007, our status officially changed from beta 
to live.
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