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Dark Rifts
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TMC rank: 408 updated: October 30, 2011 created: January, 2003 codebase: [Unknown] SCB (1.0.700111) derived from TMI-2 site: darkrifts.org 5000 [71.0.40.8] email: darkrifts (at) gmail (dot) com theme: Science vs Magic Connect and Play Now check: connection telnet: Dark Rifts homepage: Dark Rifts statistics: Dark Rifts vote: Dark Rifts browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Currently Hiring Coders World is all original Huge World (15,000+ rooms) Mud is fully operational |
A world within a world--the planet Torlall. One that existed twice but was tied together by strands of energy. Brought forth were the Elements--Earth, Fire, Water, Air, and Spirit. They created many marvelous places and beings, but could not decide. So the Immortals stepped forth, to govern Magic and Science. The "Dark Rifts" refers to what mortals believe is the nothingness. This nothingness spans between the two realms--Magic and Science. Without the Dark Rifts, Torlall would not be as it is today. We feature 4+ cities, 9 professions/guilds, and over 65 unique areas. Professions such as PsiCorps and Martials Artists, amongst others, can be found in the realm of Science. Gracing the lands of Magic are guilds such as the Chaos Wizards, Qanai-Katal, and Boch Larude. The wide variety of areas in each realm allows for continued progression of mortal characters. There are 15 races to choose from, some found only on select realms. Examples of some races are: Avariel, Brakian, Halfling, Koa, Ssirith. Our races are diverse in their characteristics, slight drawbacks, and advantages. Dark Rifts has a dedicated group of coders and players that regularly log in. On January 11, 2007, our status officially changed from beta to live.report listing problems | ||



