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Dark Mists
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TMC rank: 443 updated: September 10, 2012 created: October, 1996 codebase: Rom Heavily Modified Rom 2.4g site: darkmists.org 2222 [24.217.21.230] email: xyza (at) darkmists (dot) org theme: Medieval Fantasy Connect and Play Now check: connection telnet: Dark Mists homepage: Dark Mists statistics: Dark Mists vote: Dark Mists browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Yes Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Enforced Newbie friendly Clans Offered World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
Dark Mists is a multi-user RPG game with 17 distinct races, 11 classes, 9 of which are divided even further into subclasses, dozens of quests (with more on the way!), and hundreds of skills and spells unique to their class, subclass, or race. We've developed a dynamic clan system and worshiping system where the players have an amazing amount of control over their clan and are directly in touch with their God. The Gods of Dark Mists are actively seen in the game and their wrath, and blessings, can be felt in all aspects of a character's life, and throughout the year there are days set aside as Immortal Holidays where the players receive periodic blessings from the Immortal whose holiday is being celebrated. Our administrators are devoted to the game and friendly to the playerbase, yet we are firm in maintaining the rule of law. The playerbase themselves are creative and competitive, and quite friendly. But be warned, the atmosphere at Dark Mists is vibrant with roleplay and playerkilling both required to make a successful and strong character. You will need a strong heart and quick wit to carve out your legacy in Dark Mists. The game is always evolving, always changing. There is always something new and exciting to learn or explore or to see. Come see for yourself. (8/15/2010: Dark Mists is now on a privately owned server. The long awaited warrior subs have been in since mid-March 2009, and since December 2009 the Houses have vied for the gods' favor -- stat boosts -- with House War Weekend. Alchemy was recoded to give each Enchanter a personal set of formulas, but they can be taught by one Enchanter to another Enchanter in game. Our 14th anniversary is coming up on October 21, 2010.) (7/17/2012: The players have been clamoring for new players, so if you join us and are brand new to our game, be sure to say so in the question while rolling so that you can go through our newbie help area, and use the newbie command -- newbie *message* -- to ask the current Helper players for any clarification or guidance you may need. These are players who have the word 'Helper' next to their names. Other players who do not have 'Helper' next to their names can prove to be useful and would be glad to help you out. Learning to die and re-arm yourself is important, as only the Immortals are immune to death.) (9/10/12: In the event that the DNS fails to connect you to our game or webpage/forum, check our Twitter for update information and IP address for a means to connect. https://twitter.com/darkmists )report listing problems | ||



