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Dark Mists


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TMC rank: 443
updated: September 10, 2012
created: October, 1996
codebase: Rom Heavily Modified Rom 2.4g
site: darkmists.org 2222 [24.217.21.230]
email: xyza (at) darkmists (dot) org
theme: Medieval Fantasy

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Clans Offered
World is mostly original
Huge World (15,000+ rooms)
Mud is fully operational

Dark Mists is a multi-user RPG game with 17 distinct races, 11
classes, 9 of which are divided even further into subclasses,
dozens of quests (with more on the way!), and hundreds of skills and
spells unique to their class, subclass, or race. We've developed a
dynamic clan system and worshiping system where the players have an
amazing amount of control over their clan and are directly in touch
with their God. The Gods of Dark Mists are actively seen in the game
and their wrath, and blessings, can be felt in all aspects of a
character's life, and throughout the year there are days set aside as
Immortal Holidays where the players receive periodic blessings from
the Immortal whose holiday is being celebrated.
 
Our administrators are devoted to the game and friendly to the
playerbase, yet we are firm in maintaining the rule of law. The
playerbase themselves are creative and competitive, and quite
friendly. But be warned, the atmosphere at Dark Mists is vibrant with
roleplay and playerkilling both required to make a successful and
strong character. You will need a strong heart and quick wit to carve
out your legacy in Dark Mists. 
 
The game is always evolving, always changing. There is always
something new and exciting to learn or explore or to see. Come see
for yourself. 

(8/15/2010: Dark Mists is now on a privately owned server. The long
awaited warrior subs have been in since mid-March 2009, and since
December 2009 the Houses have vied for the gods' favor -- stat
boosts -- with House War Weekend. Alchemy was recoded to give each
Enchanter a personal set of formulas, but they can be taught by one
Enchanter to another Enchanter in game. Our 14th anniversary is
coming up on October 21, 2010.) 

(7/17/2012: The players have been clamoring for new players, so 
if you join us and are brand new to our game, be sure to say 
so in the question while rolling so that you can go through 
our newbie help area, and use the newbie command -- 
newbie *message* -- to ask the current Helper players for any
clarification or guidance you may need. These are players who 
have the word 'Helper' next to their names. Other players who 
do not have 'Helper' next to their names can prove to be useful 
and would be glad to help you out. Learning to die and re-arm
yourself is important, as only the Immortals are immune to death.)

(9/10/12: In the event that the DNS fails to connect you to our game
or webpage/forum, check our Twitter for update information and IP 
address for a means to connect.    https://twitter.com/darkmists  )

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