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Dark Metal


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TMC rank: 287
updated: October 13, 2012
created: September, 1994
codebase: MUSH Rhost
site: darkmetal2039.com 2039 [64.85.163.84]
email: shaddragon (at) gmail (dot) com
theme: Old World of Darkness

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Location: USA
Primary Language: English
Minimum Players: 10 - 24
Multi-Play: Yes
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Character Approval Unnecessary
Ansi Color
Roleplaying Is Enforced
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Clans Offered
Detailed Character Creation
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

The year is 2046.

Almost fifty years ago, the world reeled at the slaying of the 
Russian President on live television - the trigger that led to a 
revelation of creatures living alongside humanity: vampires, 
were-creatures, workers of arcane magics, and still stranger things.
  It tipped an already unsteady civilization into chaos that crossed 
the globe, bringing down governments and sparking a war that dwarfed 
all wars before it: The Fall.  

It decimated the population, from the nuclear strikes to the deadly,
lasting winter that followed, very nearly an extinction event.  Much
of the world was reduced to ruins, and the shape of civilization has 
altered; although many areas still cling to parts of the names they 
held decades ago, they rarely resemble the world before the Fall.  
Most of Asia has come to be known as Hind-Manchu, a technological 
giant where rumor and propaganda claim that supernaturals live 
peacefully alongside mortals; then there is the New Aztec Empire, 
ruled by brutal god-monsters, the Hind's primary opponent in power. 
Other civilizations dot the ravaged world - among them, LATMA.

The Los Angeles-Tijuana Metropolitan Area is one of the megacities 
which coalesced out of the splintered ruins of the United States.  
There is little cohesion and mostly trade-related cooperation between 
them, but they are united in being corporatocracies - government by 
the corporations which took advantage of the chaos of the Fall to 
wrap an iron fist around the remains of civilization.  The present 
themselves as the saviors of humanity; how true this is remains open 
for debate.  Unlike Hind-Manchu and the NAE, supernatural beings are 
outlawed here, declared nonhumans under Order 47, subject to 
extermination on sight.  Of course, finding the supernaturals isn't 
as easy as the corporations would have their citizens believe - but 
it makes a polite fiction for keeping the majority of the population 
feeling safe.  Humanity has sought its own strengths in opposition to 
these bogeymen, developing powerful cybernetics that have become an 
accepted part of life in the well-to-do remains.

LATMA is Dark Metal's setting, a sprawl of isolated cities strung 
along the TUBE lines like a beaded necklace, separated by wasted and 
radioactive lands.  The Consortium would have its people believe all 
that live there are bandits and other rabble.  The truth is much 
worse.

The cities themselves are far from idyllic, unless you happen to be 
among the rich Bright of society - the true citizens, employed by the 
corporations, living as though the Fall was a dream.  Life in the 
Corporate Center, Downtown, the other cities patrolled by 
Metropolitan Security, can be luxurious and comfortable.  For the 
Dark, however, without benefit of corporate protectors, life is often 
brutal and short; it's one night at a time.

Dark Metal is a player-driven game, with considerable freedom allowed 
for running plots; staff primarily provides guidelines and overall 
game consistency.  We run Revised Old World of Darkness, supporting
standard humans (including those with cybernetic enhancements),
sorcerers (of both psychic and hedge magic varieties), Mages
(Traditions and Technocracy), Shifters (Garou of both Gaian and Wyrm
affinity, Bastet, Corax, and Ratkin), and Vampires (Camarilla, 
Sabbat, Anarchs, and Independents).  We've been around for over 
fifteen years - join us in the post-apocalyptic future.
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