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Dark Lair


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TMC rank: 983
updated: February 2, 2009
created: February, 2002
codebase: GodWars [Modified Dark City]
site: tiopon.mudmagic.com 3500 [70.84.210.226]
email: terediye (at) gmail (dot) com
theme: World of Darkness

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Class Selection
Level-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Research-Oriented MUD
Skill-Based Training System
Currently Hiring Builders
Supports/uses MCCP
Clans Offered
World is mostly stock
Medium World (3,000+ rooms)
Sexually-Oriented and Adult-Level Violence
Mud is fully operational

Welcome mortal... or something like that. Honestly, I don't remember
what I said before, so here goes again.

Basically, Dark Lair is a modified Godwars mud, with the focus on more
facets of player interaction, rather than just the standards fatality
counter. While PK is allowed, there should be reasons for it.

Classes currently available are Garou, Vampire, Ghoul, Mages, and
mortals. To be classed, kill at least 5 mobs, look through the
helpfiles on classing and the various bits useful to your chosen
class, and then check for an immortal to set your class, or use the
selfclass to set yourself as a Vampire or Garou.

Garou are done. Level 1-5 gifts completed for all breeds, auspices,
and tribes. Do think about which of each you want before you get
classed. As per in actual WoD, gifts are limited by your rank, so it
will take you a few days before you'll actually be able to use them...

Vampires and Ghouls are done. Ghouls use the proper limits, which
means that except for RP and as a sort of training level, you're
probably going to hate their power levels. Vampire disciplines
generally have powers from levels 1-5, except for some that go up
to 10, and a few which either don't have any powers or only a few...
These are noted during classing, which is one of the reasons for
the classing system.

Mages aren't as... unbalanced as most Godwars players are used to.
It's an odd blend of custom and standard, which will take most
players several weeks to months before they can actually chant
anything except rune spells. Additionally, with Mages, you are
expected to know enough about them to know which tradition or
what you're asking to join. If you don't even know that, you
will NOT be classed as a Mage.
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