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  Cthulhumud


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TMC rank: 467
updated: March 11, 2008
created: January, 1998
codebase: Dikumud Heavily Modified - Cthulhumud Version 9.0
site: cthulhumud.com 8889 [68.16.220.34]
email: cthulhumud (at) foxpaws (dot) net
theme: Cthulhu Mythos/Horror

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check: connection
telnet: Cthulhumud
homepage: Cthulhumud
statistics: Cthulhumud
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browse: player reviews
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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Level-Based Equipment System
Supports/uses Pueblo
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

Cthulhumud is BACK!

The original Lovecraftian horror mud is back in operation, 
complete with all the original areas, and an immstaff of 
new and old imms. All old players are welcome to return, 
and new ones more than welcome.

Cthulhumud is set sometime in the 1920's, with an 
additional fantasy Dreamlands area. In a setting where the 
elder gods reign from afar, foreign invaders lurk around 
the corner, and your sanity is threatened at every turn, 
Cthulhumud builders do their best to remain faithful to the 
works they read (or claim they do at least).

We are currently small in population, but are looking to bring old 
players back and regain our previous size. We are still using
the heavily modified DIKU mud (Driver: Cthulhumud v9.x),
however a brand new C/SQL driven code base is nearing
completion.  Come by and visit the Mud and our website to
keep up with the new developments.  Even under normal
circumstances we do not have a static world- this is a 
place that keeps you on you toes from the first day and
for years to come.  We have a little over 8000 rooms right now
with over 7000 new rooms in the works.  Each room is done
individually by the Immortal staff; none of it is computer
generated.
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