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Covenant
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TMC rank: 584 updated: February 4, 2009 created: January, 1997 codebase: Smaug / MUX hybrid site: tierceron.com 1685 [209.83.132.85] email: mudadmin (at) tierceron (dot) com theme: Advanced Players Connect and Play Now check: connection telnet: Covenant homepage: Covenant statistics: Covenant vote: Covenant submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Level-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders World is all original Large World (8,000+ rooms) Mud is open to players for testing |
Shamus has finally graduated, and so after a long sabbatical, we are resuming work on Covenant MUD. We are looking for writers interested in helping us continue to build a detailed and atmospheric world. Our central city, Tierceron, is so large it is really a city-state rather than just a city. (For implementors, this means we've got a city with over 1,200 rooms!) Even though the city is very large, we emphasize quality over quantity and strive for originality in everything we implement--from the races and classes to the zones themselves. We highly encourage role-playing, and we do not cater to the lowest common denominator. This isn't to say we are not newbie-friendly, but we are geared toward advanced players. The realm of Covenant is taking shape and we are accepting builders who can write quality, high-impact zones! We have reverse-engineered and implemented a 'realspace' overworld system similar to what you would find in a BattleTech MUX. Travel between areas has been implemented using a navigation system complete with overland ANSI maps. You set your heading, and how fast you wish to travel (walk, jog, run, or canter, trot, gallop if you are mounted). You can track your progress using various navigation commands. The realspace system adds a genuine sense of distance to the overworld and nicely foils speedwalkers!report listing problems | ||



