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Covenant


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TMC rank: 584
updated: February 4, 2009
created: January, 1997
codebase: Smaug / MUX hybrid
site: tierceron.com 1685 [209.83.132.85]
email: mudadmin (at) tierceron (dot) com
theme: Advanced Players

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check: connection
telnet: Covenant
homepage: Covenant
statistics: Covenant
vote: Covenant
submit: player review
Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Extended Class Selection
Level-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
World is all original
Large World (8,000+ rooms)
Mud is open to players for testing

  Shamus has finally graduated, and so after a long sabbatical, we are
resuming work on Covenant MUD. We are looking for writers interested
in helping us continue to build a detailed and atmospheric world. Our
central city, Tierceron, is so large it is really a city-state rather 
than just a city. (For implementors, this means we've got a city with 
over 1,200 rooms!) Even though the city is very large, we emphasize 
quality over quantity and strive for originality in everything we 
implement--from the races and classes to the zones themselves. We 
highly encourage role-playing, and we do not cater to the lowest 
common denominator. This isn't to say we are not newbie-friendly, 
but we are geared toward advanced players. The realm of Covenant is 
taking shape and we are accepting builders who can write quality, 
high-impact zones!

  We have reverse-engineered and implemented a 'realspace' overworld 
system similar to what you would find in a BattleTech MUX. Travel 
between areas has been implemented using a navigation system complete 
with overland ANSI maps. You set your heading, and how fast you wish 
to travel (walk, jog, run, or canter, trot, gallop if you are 
mounted). You can track your progress using various navigation 
commands. The realspace system adds a genuine sense of distance 
to the overworld and nicely foils speedwalkers!
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