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Core
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TMC rank: 772 updated: July 12, 2008 created: January, 1996 codebase: LP MudOS: Colonylib site: www.coremud.org 4000 [70.85.248.74] email: dshay01 (at) yahoo (dot) com theme: Science Fiction: Futuristic Space Colony Connect and Play Now check: connection telnet: Core homepage: Core statistics: Core vote: Core browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Limited Player-Kill: Restricted Custom Server Type Extended Race Selection Extended Class Selection Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Skill & Level-Based Equipment System Currently Hiring Builders Currently Hiring Coders Supports/uses MSP Clans Offered Detailed Character Creation Player Crafting System Player Cities World is all original Medium World (3,000+ rooms) Generally Adult-Oriented Mud is fully operational |
650 years into the future, mankind has established colonies on various planets. "Core" takes place on one of those colonies: the furthest colony from Earth thus established, on a planet in the Hermes 571-G system. Tired of playing "stock" MUDs? Core's gaming world is entirely original, and much of the code has been written from scratch. Core has a player-run economy. Buy a Personal Mining Dome (PMD), build it wherevere you want on the wilderness map, and setup your own shop. Adjacent PMDs can be linked together to form Clusters, which grants a transporation vehicle back to The Company's central complex. Advance to level 3 and you'll automatically be issued free housing. The "newbie experience" was completely revamped in 2007. As soon as you step off the immigration shuttle, you'll receive an optional NPC-guided tutorial quest that'll get you equipped and teach you some of the basics. When your mining shift isn't on duty, put on an Environment Suit and explore Core's unique wilderness map. Hang out in the player-run pubs, try your luck at gambling or the Stock Market, or challenge someone to a game of CoreQuad. The weapon system was rewritten in 2008. In fact, the game continues to be updated and improved. The central "changelog" is posted on our public web forum for all to see: http://www.coremud.org/forum/viewtopic.php?t=959 The MUD's server was moved in Summer 2008 to a server hosted by mudmagic.com, so we're no longer running off the Administrator's DSL line. Say good-bye to the lag monster! Visit Core and you just may join our crew of devoted addicts!report listing problems | ||



