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Cold Space
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TMC rank: 131 updated: August 18, 2011 created: January, 2011 codebase: MUSH TinyMUSH version 3.1 site: agrajag.rpg-works.net 1932 [174.143.215.206] email: ilsatI (at) gmail (dot) com theme: Science Fiction/Horror Connect and Play Now check: connection telnet: Cold Space homepage: Cold Space statistics: Cold Space vote: Cold Space submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: Yes Level-less System Class-less System Ansi Color Roleplaying Is Enforced Newbie friendly Supports/uses Pueblo World is mostly original Small World (under 3,000 rooms) Adult-Oriented Violence Mud is fully operational |
Cold Space is a MUSH of exploration and survival horror set in the world of dark science fiction. Humanity is down to a little over 100,000, and the fate of the species rests on the shoulders of 200 crew members that aren't exactly the best and brightest. The Earth is gone, a carnivore race hunts the last of man to the brink of extinction, and it's up to a group of malcontents, discipline problems and political victims to find a way to survive. The year was 2122, and mankind had just launched its first interstellar colony expedition using technology provided by an unknown alien race they had come to call the Givers. The EAV Genesis, crewed by malcontents, discipline problems and various victims of political intrigue launched with 100,000 civilians consisting largely of the poor and dispossessed. It was, in short, a grand experiment that no one wanted to take a chance on personally. It would take 10 years for the Genesis to reach a planet dubbed New Eden a little over 10 light years away, a planet three times the size of the Earth, representing a chance to escape the severe storms brought on by climate change, the menace of overpopulation and the decades of war over dwindling resources. Whether it was mistrust, fear of the unknown or something else entirely, only the Genesis was built and launched. Most of the technology unlocked by the Givers was put to use on Earth and the colonies on the Moon and Mars. Six years into the trip, the command staff and essential support personnel were taken out of stasis, four years early. They soon learned that the colonies on Mars and the Moon had been overrun before the Earth itself was wiped out by an alien race that had been hunting the Givers for decades. A predatory race, the Devourers fed only on other sentient species, and through the Givers they became aware of mankind and preyed upon them as well. The Givers had sent the technology to Earth so that mankind could abandon the planet before the Devourers arrived. But only one ship - the EAV Genesis - had been built. The outcasts of society were now the last of mankind.report listing problems | ||



