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Cleft of Dimension
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TMC rank: 530 updated: October 3, 2012 created: March, 2001 codebase: Rom 2.4 beta (Heavily Modified) site: cleftofdimension.com 9000 [69.12.216.33] email: hades_kane (at) hotmail (dot) com theme: Final Fantasy Connect and Play Now check: connection telnet: Cleft of Dimension homepage: Cleft of Dimension statistics: Cleft of Dimension vote: Cleft of Dimension browse: player reviews |
Location: USA
Primary Language: English Minimum Players: Under 10 Mapping: Ascii, In-Game Multi-Play: No Player-Kill: Restricted Player Reviews Refused Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Level-Based Training System Skill & Level-Based Equipment System Clans Offered World is all original Large World (8,000+ rooms) Mud is fully operational |
Cleft of Dimension is a MUD that was created in early 2001 in the fallout of the closing of another Final Fantasy based MUD. The game sought to have an all original world and feel based on and inspired by the worlds and areas of Final Fantasy. The game has four classes and ten races, along with over 60 completed areas linked together with an original overland world map. Some original features boasted by the MUD include random battles, an unopened single tier class promotion system, coded clans, dream code, an arena quest system, a customizable limit break skill and numerous additions to the OLC programs to make them more flexible. The game world was largely designed around highly encouraging roleplay with clan interaction and players ability to affect the world being highly emphasized. The MUD's original run was between 2001 and about 2005, but as all of the original developers and long term players having moved on, the game eventually went down. The listing is maintained for archival and nostalgia purposes. The MUD remains up and playable, but is no longer actively supported, updated or monitored. The game spawned a derivative midway through its original run called End of Time, which continues many of the original ideas behind Cleft, and is actively maintained and supported. CoD remains up both to satisfy older players of the MUD who may want to relive the "old days" and to help gather those old players together on the next generation of the codebase in End of Time.report listing problems | ||



