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Assault: High Tech War
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TMC rank: 365 updated: August 31, 2011 created: August, 2011 codebase: Ack!mud Extensively modified, gutted and made into a new game site: frostmud.com 8300 [75.181.149.177] email: agent008 (at) walla (dot) com theme: Real-time Strategy Connect and Play Now check: connection telnet: Assault: High Tech War statistics: Assault: High Tech War vote: Assault: High Tech War submit: player review |
Location: USA
Primary Language: English Minimum Players: Under 10 Multi-Play: No Player-Kill: Pure PK Level-less System Class-less System Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Accepted Newbie friendly Skill-Based Training System Skill-Based Equipment System Supports/uses MSP Supports/uses MCCP Supports/uses MXP Clans Offered Player Crafting System World is all original Huge World (15,000+ rooms) Mud is open to players for testing |
The mud is a running copy of Amnon's Assault: High Tech War MUD from long ago. It's a real time strategy MUD, in the sense that all you do there is build and destroy bases - however, there are no soldiers or other 'units' to speak of that you control. You start with a few resources of each type and some tips to point you around to the right helpfiles and explain to you how to start. With these initial resources, you build your headquarters - which then allows you to build up the tech tree, eventually evolving into one of multiple possible technological branches called Labs - mining lab, psychic lab, biological lab, weapons lab, and so on. After you build up your base and surround it with turrets, it's time to gather your weapons and find someone's base to destroy it. The only measure of a player's skill is his rank - you rise in ranks as you destroy more of other people's buildings or kill them more, and lose ranks if you die a lot. Ranks unlock chemical formulas, better classes, and other various peripheral features. There is a general goal in the way the game is played to let nothing but players' skill matter. In other words, eliminating any element of grinding for rare equipment, or any other advantage gained by time over a new player. There is an advantage for having more online hours, but the gap is quickly bridged for a new player and skill quickly becomes the only differentiating factor. Losing your base is an everyday matter on Assault, so be prepared to lose your base a lot when you play this game. Our motto is:report listing problems | ||



