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Assault: High Tech War


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TMC rank: 365
updated: August 31, 2011
created: August, 2011
codebase: Ack!mud Extensively modified, gutted and made into a new game
site: frostmud.com 8300 [75.181.149.177]
email: agent008 (at) walla (dot) com
theme: Real-time Strategy

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Pure PK

Level-less System
Class-less System
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Accepted
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Supports/uses MSP
Supports/uses MCCP
Supports/uses MXP
Clans Offered
Player Crafting System
World is all original
Huge World (15,000+ rooms)
Mud is open to players for testing

The mud is a running copy of Amnon's Assault: High Tech War
MUD from long ago. It's a real time strategy MUD, in the sense
that all you do there is build and destroy bases - however,
there are no soldiers or other 'units' to speak of that you control.

You start with a few resources of each type and some tips to point
you around to the right helpfiles and explain to you how to start.
With these initial resources, you build your headquarters - which
then allows you to build up the tech tree, eventually evolving into
one of multiple possible technological branches called Labs - mining
lab, psychic lab, biological lab, weapons lab, and so on.

After you build up your base and surround it with turrets, it's time
to gather your weapons and find someone's base to destroy it. The
only measure of a player's skill is his rank - you rise in ranks as
you destroy more of other people's buildings or kill them more, and
lose ranks if you die a lot. Ranks unlock chemical formulas, better
classes, and other various peripheral features.

There is a general goal in the way the game is played to let
nothing but players' skill matter. In other words, eliminating
any element of grinding for rare equipment, or any other advantage
gained by time over a new player. There is an advantage for having
more online hours, but the gap is quickly bridged for a new player
and skill quickly becomes the only differentiating factor.

Losing your base is an everyday matter on Assault, so be prepared
to lose your base a lot when you play this game.

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