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Aragond: The Chronicles


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TMC rank: 251
updated: October 14, 2010
created: August, 2009
codebase: Rom (Extremely heavily modified QuickMUD)
site: aragond.com 9000
email: drew (dot) haley (at) gmail (dot) com
theme: Fantasy Medieval

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Yes

Extended Race Selection
Extended Class Selection
Multi-classing Allowed
Equipment Saved
Quests Available
Character Approval Unnecessary
Ansi Color
Roleplaying Is Encouraged
Newbie friendly
Skill & Level-Based Training System
Skill & Level-Based Equipment System
Currently Hiring Builders
Supports/uses MXP
Clans Offered
Detailed Character Creation
Player Crafting System
Player Cities
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is open to players for testing

This is a Medieval Fantasy/High Magic ROM based mud
with several features to set it above the rest of your 
cookie cutter stock muds, including but not limited to: 

- Massive amounts of non-stock spells/skills.
- Multi-classing.
- A completely unique questing system.
- Skill trees based on skill prerequisites and stat requirements. 
- Player owned and operated ships.
- A living economy (affected by almost everything) 
- Extended immortal functions (for running in game quests 
  and such) 
- Weapon specialization for fighters. 
- Elemental specialization for wizards. 
- Favored enemies for rangers, and a unique tracking system.
- Wizards learn spells from scrolls, and can scribe them to 
  teach other Wizards. 
- Traps, trap detection, caltrops, throwing for Thieves.
- Resource gathering: foraging, mining, prospecting, etc..
- Detailed crafting, requiring the right tools, ingredients, and   
  recipe/plans. 
- Detailed weather system, which affects your character in many ways.
- Many, MANY expansions for OLC to give new areas more flavor. 
  (oprogs/rprogs, new sectors, new flags (for objs/rooms), 
  Qedit (online quest editor), almost 200 npc races, and tons of   
  features to make building a breeze. 
- Complete removal of stock areas. We're in the process of 
  rebuilding our world from scratch. Only stock area left is the 
  academy which we've nearly completely refaced.
- Factions, led by players, made up of areas, which can produce 
  money, materials, etc.. for global trade.

Features/Systems planned in the future: 

- caravans which take goods from one city to another, which 
  can at times be ambushed. 
- new combat system, initiative based, involving weapon 
  speeds, etc... 
- 'instanced' dragons, with smart AI who can devastate towns 
  and then run to hide in their lair. 
- and much much more. 

So, if you're interested in building/playtesting here, 
please let me know. Drop by aragond.com:9000 or just email 
me at drew.haley@gmail.com. Hope to see you there!
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