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Almaren


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TMC rank: 854
updated: October 8, 1998
codebase: Diku/HnS 1.0
site: celemir.net 4000 [204.251.180.191]
email: almaren (at) celemir (dot) net
theme: Generic Fantasy

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Location: USA
Multi-Play: No
Player-Kill: Yes

Equipment Saved
Quests Available
Character Approval Unnecessary
Level-Based Training System
Skill-Based Equipment System

   Almaren is a derivation of the ancient (and alas, dead)
DikuMUD of Eltanin, which saw it's day in 1991-1992.

Almaren was designed to support human interaction in the
form of quests and player killing.  We recognize that
killing monsters is, simply put, trivial, and that phase
of playing the game is to be taken merely to learn the MUD
in preparation for participating in quests and acquiring
better (limited!) equipment through PK.

There are 7 distinct classes.  Class lines are not now, and
never will be blurred by multiclassing or by sharing too
many skills.  Mages are mages, and Warriors are warriors.

Equipment exists in both random, and standard limited form.
This allows (and in fact, encourages) healthy PK to exist
to circulate item's such as the Goblin King's crystal shard,
and Miko's titanium ring.  Randomly created equipment is
well distributed throughout the world such that one is not
required to compete for the limiteds if desired.
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