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Akarian Dawn: Shadows of an Empire


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TMC rank: 866
updated: March 4, 2003
created: November, 1996
codebase: MUSH PennMUSH 1.7.2 pl 26 (with custom mods)
site: brennor.dyndns.org 1896
email: rpufky1 (at) rochester (dot) rr (dot) com
theme: An original themed fantasy MUSH with exciting background and many twists.

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Location: USA
Primary Language: English
Minimum Players: Under 10
Multi-Play: Limited
Player-Kill: Restricted

Level-less System
Class-less System
Equipment Saved
Ansi Color
Character Approval Unnecessary
Roleplaying Is Enforced
Newbie friendly
Supports/uses Pueblo
Clans Offered
World is all original
Small World (under 3,000 rooms)
Generally Adult-Oriented
Mud is fully operational

  Raughir is dead, and the Last Rift War is over. With the death of its Demonic
Emperor, the empire of Uruadum has disintegrated into civil war and chaos. But
from the ashes of defeat, the ancient city of Tenigul has arisen and asserted
its independence and dominance over the vast province of Akar.

It has been a difficult path to independence, however. Enemies on all sides
have beset the city and its province; old alliances have been broken and from
them have come new enmities. The collossal Durnalian Empire to the Northeast,
across the Kunyori Sea, has established trade with Tenigul, but there is often
a grave mistrust for the Durnalians; they were bitter enemies in the Last Rift
War. This is a delicate time for Tenigul, and its people. Many and varying
Factions within the city and without it are at constant odds with each other,
and at any moment an old rivalry may erupt into war. Such is the Kingdom of
Akar. These are days when friendships are made and broken overnight; when
personal gain is the primary loyalty of most men.

So what will your role be here, traveller? Will you profit greatly here, or
will you become the pawn of the powerful? Whom will you serve? Or will you
serve yourself? The decision is yours, but beware whom you befriend. Not all
is as it seems in the City of Tenigul.
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