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After the Plague


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TMC rank: 659
updated: January 30, 2006
created: August, 1994
codebase: LP MudOS (CoreDump mudlib)
site: atp.pedia.szote.u-szeged.hu 3000 [160.114.100.96]
email: aftertheplague (at) poczta (dot) fm
theme: fantasy

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Location: Hungary
Primary Language: English
Minimum Players: Under 10
Multi-Play: No
Player-Kill: Restricted

Extended Race Selection
Level-less System
Class-less System
Multi-classing Allowed
Equipment Saved
Ansi Color
Quests Available
Character Approval Unnecessary
Roleplaying Is Encouraged
Newbie friendly
Skill-Based Training System
Skill-Based Equipment System
Detailed Character Creation
World is all original
Large World (8,000+ rooms)
Generally Adult-Oriented
Mud is fully operational

  Our mud is a complex and 'real' fantasy world. We encourage
roleplay, though we don't enforce it. The tuneable global channel
may be used only for newbie related questions. There are no levels
in the mud. You gain experience by improving your skills, solving
quests or by exploring new places rather than by killing the same
monster repeatedly. It is a unique blend of a hack & slash and a
roleplaying mud. You really live in the world, it is not just
theatrical roleplay. There are many features that keep you busy
exploring, so you won't fall back to boring hack and slash routine.
Mud features: 20+ open guilds. Most of these guilds are led by
players so admission in a guild is not always automatic. Complex
monetary system. 20 playable races with their own language. About
120 spells and 90+ different skills. Unknown characters will be
seen by their appearance rather than names. Team system supports
back row for spellcasters and archers. Weather. Overland map.
Combat includes bleeding, unconsciousness, breaking or severing of
limbs. Special races: flying races, water breathing races etc.
and a lot more. 60+ unique quests (not autoquests). Numerical values
are shown as text or displayed by bars. Players are entitled for
detailed character generation after they have already spent some
time playing the game. Detailed character generation includes a
background story which could be standard or player supplied. Players
can own houses with saved equipment. Crafts include forging, carving 
and tailoring.
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