Abysmal Realms
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TMC rank: 933 updated: November 11, 2006 created: April, 1997 codebase: Rom Heavily Customized, many enhanced features! site: realms.reichel.net 4000 [207.36.179.112] email: mud (at) reichel (dot) net theme: Fantasy/RP (post-apocalyptic setting) Connect and Play Now check: connection telnet: Abysmal Realms homepage: Abysmal Realms statistics: Abysmal Realms vote: Abysmal Realms browse: player reviews submit: player review |
Location: USA
Primary Language: English Minimum Players: 10 - 24 Multi-Play: No Player-Kill: Restricted Extended Race Selection Extended Class Selection Equipment Saved Quests Available Character Approval Unnecessary Ansi Color Roleplaying Is Encouraged Newbie friendly Skill & Level-Based Training System Level-Based Equipment System Supports/uses MCCP Clans Offered Detailed Character Creation World is mostly original Huge World (15,000+ rooms) Mud is fully operational |
** MOVED TO FASTER HOST NOV 2006 ** 207.36.179.112 **
The Abysmal Realms MUD is a Roleplaying/Playerkilling MUD derived
from ROM2.4 code. The Realms opened to the public May 1st, 1997 and
has grown steadily since then. Those accustomed to ROM playing will
be pleased with the enhancements we've made while still retaining the
best of the ROM 'look and feel'.
Realism, attention to detail and enhanced user interface have been
our top priorities. The focal point of Abysmal Realms is our clan
system. Those new to Role Play will find it natural to fall into RP
mode because of the distinct personalities and purposes of each clan.
We find best role players often prove to be the first time mudders!
We have a clan that is dedicated to life and helping those that are
inexperienced learn. Again, you can visit our web site for info on
the clans.
Though PK is supported, it is judged by strict standards of
appropriateness within the RP context maintained here. We have
user-selectable ANSI color, many spam reducing features, and
questmasters available for questing anytime.
The mud is served by a conscientious and talented staff of
immortals. We also have an mprog driven economy, where many things
are 'made' by mobs, and we are striving to include every item in the
realms in a like manner. Watch as items are picked, gathered, or
mined and then processed into foods, weapons, armors, and potions.
WE HAVE NOT HAD A PWIPE SINCE OPENING, and do not plan on one in
the future.
Click on the link to our web site for a complete listing and to
subscribe to the mailing list.
report listing problems
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