Review Submitted By:
Started on Dark Metal
: Several years ago.
Jul 28, 2010
TMC Listing: Dark Metal
The following review is the opinion of the review's author [Shane]
and in no way represents the opinions of this website or its staff.
Dark Metal is probably one of the more venerable World of Darkness
games still around. It uses the races and rules from the older version
of WoD, rather than the newer one (commonly called nWoD). Where
Unlike most other games of its kind, Dark Metal is set in a somewhat
cyberpunk, post-apocalyptic version of Earth. The corporate powers
rule over LATMA, and it's very much a situation of haves versus have
nots. In the 'bright' areas, the corporations provide security via
MetSec, and things tend to be cleaner and more orderly. Of course,
there are also 'dark' locales. The slums, the shambled remains of
cities where less lawful (or more monstrous) individuals often dwell.
It was the unusual environment, combined with the WoD rule set, which
originally attracted me to Dark Metal. The darkness of the setting and
theme. However, there are several other points which might appeal to
- Roleplay is absolutely enforced. The game is MUSH-style, which
means RP is everything. There are rules and stats to back things like
combat up, as well as code, but people are generally here to tell a
- Open Character Generation. Unlike other WoD games, you do not have
to wait for approval to start playing. Decide what you want to be, go
through character generation, and set up such finishing touches as
description(s) and background. Voila, you can start playing.
- Range of choices. Although everyone starts on even footing in terms
of stats, there are so many different options for what you can play.
Vampires (both Camarilla and Sabbat), Garou (including Black Spiral
Dancers for you evil folk), Mages (Traditions, Technocracy, and
Nephandi), Mortal+ (Psychics and Sorcerers), as well as Humans. As a
side note, Humans can become cyborgs, augmenting their bodies to the
point that they're anything but cannon fodder.
- A variety of organizations to belong to, and locales to reside in.
- A playerbase of healthy size. As of this writing, I saw over 50
people logged in yesterday evening.
As a player, the one thing I'd like to see more of is lower-class
individuals. The population seems to be weighed down with wealthy,
classy characters. Consider playing the dregs of society, the people
who make up the populations of the dark areas. Gangers, thugs,
dealers, prostitutes, mercenaries. There are so many options, and in
my opinion, it's a lot more fun if you're not be be-suited and rich.
Feel free to drop me a line if you visit the game. My primary
character is Shane, and I'd be happy to help out, especially if
you're making a fellow thug!
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