Review Submitted By:
Started on Star Wars Mud (SWmud)
Jul 3, 2013
TMC Listing: Star Wars Mud (SWmud)
The following review is the opinion of the review's author [Mordion]
and in no way represents the opinions of this website or its staff.
I've been playing SWMUD for 16 years now off and on usually taking
breaks now and again. It has always been my favorite MUD of the dozens
that I've played.
SWMUD has a unique class system in the form of guilds. Each player
may have up to 4 guilds total two of which may go beyond level 19 and
become what is known as a high mortal. The remaining two guilds must
stay at level 19.
I'll admit in the past I was much less satisfied with SWMUD's
staff. The HM quest was closed for several years and as it was pointed
out in a previous review comment by Hanse, this is likely what led to
the population drop.
After a recent break from SWMUD (less than a year) I returned to find
that we had a whole new group of wizzes and in the short time I was
gone they added several new planets, tons of new awesome equipment,
many new and exciting quests and there is even a new space 2.0 system
in the works.
The new group of wizzes is also extremely friendly and willing to
help answer any questions a new player or returning player may have.
SWMUD has always been a great MUD but with the addition of the new
staff, this is honestly the best MUD around hands down.
For those interested in player killing, SWMUD once again destroys
every other MUD. This is not a MUD where you enter a room and /kill
and hit the occassional skill. SWMUD's PK system is very
intricate and highly skill based. There are also two guilds (assassin
and bounty hunter) that are PK only.
I would recommend SWMUD to anyone who likes the Star Wars saga but
also to those who are just looking for a MUD that isn't full of stock
coding. SWMUD is completely customized and it leaves a lot of room for
everyone's unique play style.